- Fix
Camera.ScreenToWorldPos()
bug - Fix
Animation.Draw()
bug - Fix UIElement
Width
andHeight
setter bug UISprite
now implicitly copiesAnimations
AnimationStateMachine
now automatically removes non-looping, completeAnimations
from the queueTimer.Start()
won't create duplicates if called when already running- Add
SceneManager.RemoveScene()
- Update Demo MonoGame dependencies