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Rollup merge of rust-lang#121262 - 20jasper:add-vector-time-complexit…
…y, r=cuviper Add vector time complexity Added time complexity for `Vec` methods `push`, `push_within_capacity`, `pop`, and `insert`. <details> <summary> Reference images </summary> ![`Vec::push` documentation](https://github.com/rust-lang/rust/assets/78604367/dc966bbd-e92e-45a6-af82-35afabfa79a9) ![`Vec::push_within_capacity` documentation](https://github.com/rust-lang/rust/assets/78604367/9aadaf48-46ed-4fad-bdd5-74b98a61f4bb) ![`Vec::pop` documentation](https://github.com/rust-lang/rust/assets/78604367/88ec0389-a346-4ea5-a3b7-17caf514dd8b) ![`Vec::insert` documentation](https://github.com/rust-lang/rust/assets/78604367/960c15c3-ef8e-4aa7-badc-35ce80f6f221) </details> I followed a convention to use `#Time complexity` that I found in [the `BinaryHeap` documentation](https://doc.rust-lang.org/std/collections/struct.BinaryHeap.html#time-complexity-1). Looking through the rest of standard library collections, there is not a consistent way to handle this. [`Vec::swap_remove`](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.swap_remove) does not have a dedicated section for time complexity but does list it. [`VecDeque::rotate_left`](https://doc.rust-lang.org/std/collections/struct.VecDeque.html#complexity) uses a `#complexity` heading.
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