Port to Rust of C++ GeoJSON-VT for slicing GeoJSON into vector tiles on the fly.
A highly efficient Rust library for slicing GeoJSON data into vector tiles on the fly, primarily designed to enable rendering and interacting with large geospatial datasets on the browser side (without a server).
Created to power GeoJSON in maplibre-rs, but can be useful in other visualization platforms like Leaflet, OpenLayers and d3, as well as Node.js server applications.
Resulting tiles conform to the JSON equivalent of the vector tile specification. To make data rendering and interaction fast, the tiles are simplified, retaining the minimum level of detail appropriate for each zoom level (simplifying shapes, filtering out tiny polygons and polylines).
Read more on how the library works on the Mapbox blog.
There is also a C++11 port: geojson-vt-cpp
You can fine-tune the results with an options struct, although the defaults are sensible and work well for most use cases.
Options {
max_zoom: 18, // max zoom to preserve detail on; can't be higher than 24
index_max_zoom: 5, // max zoom in the tile index
index_max_points: 100000, // max number of points per tile in the tile index
generate_id: false, // whether to generate feature ids, overriding existing ids
tile: TileOptions {
tolerance: 3., // simplification tolerance (higher means simpler)
extent: 4096, // tile extent
buffer: 64, // tile buffer on each side
line_metrics: false, // enable line metrics tracking for LineString/MultiLineString features
}
}
By default, tiles at zoom levels above index_max_zoom
are generated on the fly,
but you can pre-generate all possible tiles for data
by setting index_max_zoom
and max_zoom
to the same value and
setting indexMaxPoints
to 0
.
The generate_id
option ignores existing id
values on the feature objects.
The library only operates on zoom levels up to 24.