Simple perlin noise based terrain generator for Unity 3D.
This project is intended to be a starting point for procedural Unity 3D terrain generation. It uses some standard Unity 2019.3 assets and should work out of the box but no promises.
First step is to add the download the project to your computer
cd /path/to/your/unity/projects/
git clone git@github.com:mw-felker/terrain-generator-unity3d.git YourFolderName
This will create a YourFolderName/
folder containing the whole project.
Open up the latest version of Unity 3D and load the Assets/TerrainGenerator/MainScene
scene. Press play and you should see the terrain generator if you did everything correctly.
This code was originally proof-of-concept code I cobbled together from a tutorial or gist (?) in 2016. I have yet to find the original source which is built ontop of LibNoise.Unity. If you or someone you know recognizes the source, please let me know so I can provide credit. *unsolved mysteries theme intensified*