Framed Msgpack RPC (FMPRPC) is an RPC system for node.js. It allows clients to call remote procedures on servers. An RPC consists of: (1) a simple string name; (2) an argument that is a single JSON object; (3) a reply that is also a single JSON object. Of course, those objects can be arrays, or dictionaries, so arguments and return values can be complex and interesting.
FMPRPC is a variant of the Msgpack-RPC protocol specification for node.js. Msgpack-RPC communicates binary JSON objects that are efficiently encoded and decoded with the MessagePack serialization format.
"Framed" Msgpack-RPC differs from standard Msgpack-RPC in a small way: the encoding of the length of the packet is prepended to each packet. This way, receivers can efficiently buffer data until a full packet is available to decode. In an event-based context like node.js, framing simplifies implementation, and yields a faster decoder, especially for very large messages.
By convention, RPCs are grouped into programs, which can have one or more versions. Each (prog,vers) pair then has a collection of procedures, meaning an RPC is identified unabmiguously by a (prog,vers,proc) triple. In practice, these three strings are joined with "." characters, and the dotted triple is the RPC name.
Due to framing, this protocol is not compatible with existing Msgpack-RPC systems. This implementation supports TCP transports only at the current time.
The simplest way to write a server is with the Server
class as below:
var rpc = require('framed-msgpack-rpc');
var srv= new rpc.Server ({
programs : {
"myprog.1" : {
add : function(arg, response) {
response.result(arg.a + arg.b);
}
}
},
port : 8000
});
srv.listen(function (err) {
if (err) {
console.log("Error binding: " + err);
} else {
console.log("Listening!");
}
});
a corresponding client might look like:
var x = rpc.createTransport({ host: '127.0.0.1', port : 8000 });
x.connect(function (err) {
if (err) {
console.log("error connecting");
} else {
var c = new rpc.Client(x, "myprog.1");
c.invoke('add', { a : 5, b : 4}, function(err, response) {
if (err) {
console.log("error in RPC: " + err);
} else {
assert.equal(9, response);
}
x.close();
});
}
});
Or, equivalently, in beautiful IcedCoffeeScript:
x = rpc.createTransport { host: '127.0.0.1', port : 8000 }
await x.connect defer err
if err
console.log "error connecting"
else
c = new rpc.Client x, "myprog.1"
await c.invoke 'add', { a : 5, b : 4}, defer err, response
if err? then console.log "error in RPC: #{err}"
else assert.equal 9, response
x.close()
It should work to just install with npm:
npm install -g framed-msgpack-rpc
If you install by hand, you will need to install the one dependency,
which is the the Purepack Msgpack library,
available as purepack
on npm:
npm install -g purepack
If you are building real applications, it's good to look deeper than the simple API introduced above. The full library is based on an abstraction called an FMPRPC Transport. This class represents a stream of FMPRPC packets. Clients and servers are built on top of these streams, but not in one-to-one correspondence. That is, several clients and several servers can share the same Transport object. Thus, FMPRPC supports multiplexing of many logically separated application-level streams over the same underlying TCP stream.
The transport mechanics are available via the submodule transport
:
var rpc = require('framed-msgpack-rpc');
var transport = rpc.transport;
Transports are auto-allocated in the case of servers (as part of the listen and connect process), but for clients, you'll find yourself allocating and connecting them explicitly.
All transports are stream transports and for now are built atop TCP streams. Eventually we'll roll out support for Unix domain sockets, but there is no plan for UDP support right now.
var x = new transport.Transport(opts);
Make a new TCP transport, where opts
are:
port
- the port to connect tohost
- the host to connect to, orlocalhost
if none was givenpath
- the path to connect to, if using Unix domain socketstcp_opts
- TCP options to pass to node'snet.connect
method, which is{}
by defaultlog_obj
- An object to use to log info, warnings, and errors on this transport. By default, the default logging toconsole.log
will be used. See Logging below.do_tcp_delay
- By default, theTransport
willsetNoDelay
on TCP streams, but if you specify this flag as true, that behavior will be suppressed.hooks
- Hooks to be called on connection error and EOF. Especially useful forRobustTransport
s (see below). The known hooks arehooks.connected
- Called when a transport is connectedhooks.eof
- Called when a transport hits EOF.
dbgr
- A debugging object. If set, it will turn on RPC tracing via the given debugging object. See Debugging below. I would have liked to call this adebugger
, but that's a reserved keyword in node.
The following two options are used internally by Server
and Listener
classes, and should not be accessed directly:
tcp_stream
- Wrap an existing TCP streamparent
- A parent listener object
var x = new transport.RobustTransport(opts, ropts);
A subclass of the above; with some more features:
- If disconnected, will attempt to reconnect until successful.
- Will queue calls issued in between a disconnect and a reconnect.
- Will warn of RPCs that are outstanding for more than the given threshholds.
The opts
dictionary is as in Transport
, but there are additional
options that can be specified via ropts
:
reconnect_delay
- a float - the number of seconds to wait between connection attempts.queue_max
- the maximum number of RPCs to queue while reconnectingwarn_threshhold
- RPCs that take more than this number of seconds are warned about via the logging object.error_threshhold
- RPCs that take more than this number of seconds are errored about via the logging object. Also, a timer will be set up to warn after this many seconds if the RPC isn't completed in time, while the RPC is still outstanding.
x.connect(function (err) { if (!err) { console.log("connected!") } });
Connect a transport if it's not already connected. Takes a single callback,
which takes one parameter --- an error that's null in the case of a
success, and non-null otherwise. In the case of a RobustTransport
, the
callback will be fired after the initial connection attempt, but will continue
to reconnect in the background. Additional error and warnings are issued
via the logger object, and an info
is issued when a connection succeeds.
Also, if a hooks.connected
was passed, it will be called on a successful
connection, both the first time, and after any subsequent reconnect.
var b = x.is_connected();
Returns a bool, which is true
if the transport is currently connected,
and false
otherwise.
x.close()
Call to actively close the given connection. It will trigger all of the
regular hooks and warnings that an implicit close would. In the case
of a RobustTransport
, the transport will not attempt a reconnection.
var ip = x.remote_address();
Get the IP address of the remote side of the connection. Note that this can change for a RobustTransport, if the DNS resolution for the given hostname was updated and the connection was reestablished. Will return a string in dotted-quad notation.
var g = x.get_generation()
Get the generation number of this stream connection. In the case of a
regular Transport, it's always going to be 1. In the case of a
RobustTransport
, this number is incremented every time the
connection is reestablished.
var l = x.get_logger()
If you want to grab to the logger on the given transport, use this
method. For instance, you can change the verbosity level with
x.get_logger().set_level(2)
if you are using the standard logging
object.
x.set_logger(new logger.Logger({prefix : ">", level : logger.WARN}));
Set the logger object on this Transport to be the passed logger.
You can pass a subclass of the given Logger
class if you need
custom behavior to fit in with your logging system.
x.set_debugger(obj)
Set a debugging object on a transport. After this is done, the core will report that an RPC call was made or answered, either on the server or client. See Debugging below for more details.
x.set_debug_flags(flags)
Call set_debugger
as above but with an object that will be allocated.
The object is of type debug.Debugger
, and is initialized with flags
given by flags
. All debug traces are set to transport's logger object
at the log.levels.DEBUG
level.
These flags can either be in numerical form (e.g., 0xfff
) or string
literal form (e.g., "a1m"
). If in the latter form, the flags will
be converted into the numerical form via sflags_to_flags
.
var x = rpc.createTransport(opts)
Create either a new Transport
or RobustTransport
with just one call.
The opts
array is as above, but with a few differences. First, the
opts
here is the merge of the opts
and ropts
above for the case
of RobustTransport
s; and second, an option of robust : true
will
enable the robust variety of the transport.
Note that by default, I like function to use underscores rather than
camel case, but there's a lot of functions like createConnection
in the standard library, so this particular function is in camel
case. Sorry for the inconsistency.
Clients
are thin wrappers around Transports
, allowing RPC client
calls. Several clients can share the same Transport. Import the
client libraries as a submodule:
var client = require('framed-msgpack-rpc').client;
The API is as follows:
Make a new RPC client:
var c = new client.Client(x, prog);
Where x
is a transport.Transport
and prog
is the name of an RPC
program. Examples for prog
are of the form myprog.1
, meaning the
program is called myprog
and the version is 1.
Given a client, you can now make RPC calls over the specified connection:
Use a Client to invoke an RPC as follows:
c.invoke(proc, arg, function(err, res) {});
The parameters are:
- proc - The name of the RPC procedure. It is joined with the
RPC
program.version
specified when the client was allocated, yielding a dotted triple that's sent over the wire. - arg - A JSON object that's the argument to the RPC.
- cb - A callback that's fired once there is a reply to the RPC.
err
isnull
in the success case, and non-null otherwise. Theres
object is optionally returned in a success case, giving the reply to the RPC. If the server supplied anull
result, thenres
can still benull
in the case of success.
As above, but don't wait for a reply:
c.notify(proc, arg);
Here, there is no callback, and no way to check if the sever received the message (or got an error). Notifying seems weird to me, but it was in the original MsgpackRpc system, so it's reproduced here.
To write a server, the programmer must specify a series of hooks
that handle individual RPCs. There are a few ways to achieve these
ends with this library. The big difference is what is the this
object for the hook. In the case of the server.Server
and
server.SimpleServer
classes, the this
object is the server itself.
In the server.ContextualServer
class, the this
object is a
per-connection context object. The first two are good for most cases.
You can get the server library through the submodule server:
var server = require('framed-msgpack-rpc').server;
But most of the classes are also rexported from the top-level module.
Create a new server object; specify a port to bind to, a host IP address to bind to, and also a set of RPC handlers.
var s = new server.Server(opts);
For opts
, the fields are:
port
- A port to bind tohost
- A host IP to bind topath
- A socket path to bind to, if being run on as Unix domain socket.TransportClass
- A transport class to use when allocating a new Transport for an incoming connection. By default, it'stransport.Transport
log_obj
- A log object to log errors, and also to assign to (viamake_child
) to child connections. Use the default log class (which logs toconsole.log
) if unspecified.programs
- Programs to support, following this JSON schema:
{
prog_1 : {
proc_1 : function (arg, res, x) { /* ... */ },
proc_2 : function (arg, res, x) { /* ... */ },
/* etc ... */
},
prog_2 : {
proc_1 : function (arg, res, x) { /* ... */ }
}
}
Each hook in the object is called once per RPC. The arg
argument is
the argument specified by the remote client. The res
argument is
what the hook should call to send its reply to the client (by calling
res.result(some_object)
). A server can also reject the RPC via
res.error(some_error_string)
). The final argument, x
, is the
transport over which the RPC came in to the server. For instance, the
server can call x.remote_address()
to figure out who the remote
client is.
A SimpleServer
behaves like a Server
but is simplified in some
ways. First off, it only handles one program, which is typically
set on object construction. Second off, it depends on inheritance;
I've used CoffeeScript here, but you can use hand-rolled JavaScript
style inheritance too. Finally, it infers your method hooks: on
construction, it iterates over all methods in the current object,
and infers that a hook of the form h_foo
handles the RPC foo
.
Here's an example:
class MyServer extends server.SimpleServer
constructor : (d) ->
super d
@set_program_name "myprog.1"
h_reflect : (arg, res, x) -> res.result arg
h_null : (arg, res, x) -> res.result null
h_add : (arg, res, x) -> res.result { sum : arg.x + arg.y }
Most methods below are good for both SimpleServer
and Server
.
The former has a few extra; see the code in server.iced.
Here's an example:
class Prog1 extends server.Handler
h_foo : (arg, res) ->
console.log "RPC to foo() from #{@transport.remote_address()}"
res.result { y : arg.i + 2 }
h_bar : (arg, res) -> res.result { y : arg.j * arg.k }
class Prog2 extends server.Handler
h_foo : (arg, res) -> res.error "not yet implemented"
h_bar : (arg, res) -> res.error "not yet implemented"
s = new server.ContextualServer
port : 8881
classes :
"prog.1" : Prog1
"prog.2" : Prog2
await s.listen defer err
console.log "Error: #{err}" if err?
This code constructs a server.ContextualServer
with a classes
object that maps program names to classes. Whenever a new connection
is established in the above example, a new Prog1
object and a new
Prog2
object is created. The former will handle all RPCs to
prog.1
on that connection; the latter will handle all RPCs to
prog.2
. Note that the this
object here is per-connection, not
per-server. This allows you to store all sorts of interesting
per-connection state. For more info, please see
server.iced.
Bind to a port, and listen for incoming connections
s.listen(function(err) {});
On success, the callback is fired with null
, and otherwise,
an error object is passed.
As above, but keep retrying if binding failed:
s.listen_retry(delay, function(err) {});
The retry happens every delay
seconds. The given function is called
back with null
once the reconnection happens, or with the actual
error if it was other than err.code = 'EADDRINUSE'
.
Close a server, and give back its port to the OS.
Before calling listen
, you can use this method to set the port
that the Server
is going to bind to.
Walk the list of children, calling the specified function on each child connection in the list:
s.walk_children (function(ch) {});
As you could imagine, an RPC can generate a lot of errors, warnings, and informational messages. Examples include: unmarshalling failures, unexpected EOFs, connection breaking, unhandled RPCs, etc.
This package has an extensible logging system to fit in with your application, and a default logging system that should work for a lot of cases too.
The basic classes can be found in the log
submodule, accessible as:
var log = require('framed-msgpack-rpc').log;
When a new Listener
or Transport
class is instantiated, it will
need a new logger object (note that Listener
is the base class for the
various Server
classes). It will try the following steps to pick a
log.Logger
object:
- Access the
opt.log_obj
passed to theTransport
orListener
constructor. This is often times an object of a custom subclass oflog.Logger
. - If that is was not specified, allocate a new
log.Logger
object:- If
log.set_default_logger_class
was previous called, allocate one of those objects. - Otherwise, allocate a
log.Logger
object.
- If
Once this log.Logger
object is allocated, the Transport
or
Listener
class will call set_remote
on it, so that subsequent log
lines will show which client or server generated the message.
Logging is via the following methods, in ascending order of severity:
log.Logger.debug(msg)
log.Logger.info(msg)
log.Logger.warn(msg)
log.Logger.error(msg)
log.Logger.fatal(msg)
They all, by default, write the message msg
to console.log
while
prepending the remote_address
supplied above. The default log level
is set to log.levels.INFO
, but you can set it to log.levels.WARN
,
log.levels.ERRORS
, etc. Warnings at lower levels will be silently
swallowed. For the default logger object, the method
log.Logger.set_level
can be used to set the logging level as desired.
To make a custom logger class, you can subclass log.Logger
, or use
duck-typing: just make sure your class implements set_remote
and the
five leveled logging methods above.
See VLogger
in test/all.iced
for one example of a different logger
--- it's used to make the regression tests look pretty.
See log.iced for more details.
An debugger is a JavaScript object that is passed into the FMPRPC core,
and if available, is used to dump RPC debug traces. These debuggers can
be installed when a Transport
is allocated, by specifying the
opts.dbgr
option, or by calling set_debugger
on most
FMPRPC objects.
If a debugging object is active, it is call
ed with debug.Message
object when an RPC comes in or goes out. The debug.Message
object
contains a bunch of fields:
F =
METHOD : 0x1
REMOTE : 0x2
SEQID : 0x4
TIMESTAMP : 0x8
ERR : 0x10
ARG : 0x20
RES : 0x40
TYPE : 0x80
DIR : 0x100 # which direction -- incoming or outgoing?
Debugging objects can choose to spam some or all of these fields,
depending on how bad the bug is. For most purposes, the supplied
debug.Debugger
makes a nice debugger object that you can easily tune
to print only the fields of your choosing (via the flags
parameter).
See debug.iced for more details.
To come. See packetizer.iced for details.
To come. See dispatch.iced for details.