Skip to content

Vulkan utility for compiling, storing, and loading shaders at runtime

License

Notifications You must be signed in to change notification settings

maxtek6/VulkanShaderManager

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

VulkanShaderManager

Vulkan utility library for compiling, storing, and loading shaders at runtime.

Requirements

In order to build, the following components are required:

  • Vulkan SDK with glslang*
  • C++17
  • CMake >= 3.10

*Note that Vulkan SDK and and glslang may be packaged separately or together.

About

Vulkan utility for compiling, storing, and loading shaders at runtime

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages