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Running
Liam edited this page May 30, 2016
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Examples of how to run a Matter.js engine
A basic example for running a previously created Matter.Engine
(see Getting started):
(function run() {
window.requestAnimationFrame(run);
Engine.update(engine, 1000 / 60);
})();
See also the source of Matter.Runner that provides some more advanced features.
When using node you can use setInterval instead of window.requestAnimationFrame
:
setInterval(function() {
Engine.update(engine, 1000 / 60);
}, 1000 / 60);
There is an included runner called Matter.Runner.
This module is an optional utility which provides a game loop, that handles continuously updating a Matter.Engine
for you. It is intended for development and debugging purposes, but may also be suitable for simple games.
See the documentation for Matter.Runner.
The simplest way is to use the Engine.run
helper:
var engine = Engine.create();
Engine.run(engine);
Alternatively you can create a runner directly:
var runner = Runner.create();
Runner.run(runner, engine);
A number of options may be passed to Matter.Runner.create
:
var runner = Runner.create({
delta: 1000 / 60,
isFixed: false,
enabled: true
});