This game engine is windows-only as it depends upon the C++ Win32 API. It features:
- 16 colors
- Input Detection
- Mouse Support
archive/src
(incomplete) has:
- Entity-Component-System (Entities, Components, & Systems)
- Install 7-Zip.
- Install GCC. In the directory
C:\
, download and unzip MinGW x86_64-XX.X.X-release-win32-seh-msvcrt-rt_vXX-revX.7z; the location ofg++.exe
should beC:\mingw64\bin\g++.exe
. - Add
C:\mingw64\bin
to the Windows Environment Variable PATH. - Install Git Bash; make sure to choose "Run Git from the Windows Command Prompt" during installation. This should result in a MINGW64 Bash installation that can access your Windows PATH while having access to Linux commands (ie. the
find
command). - Clone this repository to a directory on your computer. That directory will be referred to as
root
. - Install Make for Windows; the location of
make.exe
should beC:\Program Files (x86)\GnuWin32\bin\make.exe
. - Add
C:\Program Files (x86)\GnuWin32\bin\
to the Windows Environment Variable PATH.
From here, everything should be installed to compile & run this software.
To run a script, open a Bash (or equivalent) terminal within root
and type the command.
command | description |
---|---|
make |
compile & link the program |
make clean |
remove all compiled files |
Unfortunately, this project doesn't support community contributions right now. Feel free to fork, but be sure to read the license.