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Zombie Unicode Game Engine is a text game engine using the Win 32 API.

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Zombie Unicode Game Engine

A game engine for Windows terminals.

This game engine is windows-only as it depends upon the C++ Win32 API. It features:

  • 16 colors
  • Input Detection
  • Mouse Support

archive/src (incomplete) has:

  • Entity-Component-System (Entities, Components, & Systems)

Screenshot of the gameplay.

Install on Windows

  • Install 7-Zip.
  • Install GCC. In the directory C:\, download and unzip MinGW x86_64-XX.X.X-release-win32-seh-msvcrt-rt_vXX-revX.7z; the location of g++.exe should be C:\mingw64\bin\g++.exe.
  • Add C:\mingw64\bin to the Windows Environment Variable PATH.
  • Install Git Bash; make sure to choose "Run Git from the Windows Command Prompt" during installation. This should result in a MINGW64 Bash installation that can access your Windows PATH while having access to Linux commands (ie. the find command).
  • Clone this repository to a directory on your computer. That directory will be referred to as root.
  • Install Make for Windows; the location of make.exe should be C:\Program Files (x86)\GnuWin32\bin\make.exe.
  • Add C:\Program Files (x86)\GnuWin32\bin\ to the Windows Environment Variable PATH.

From here, everything should be installed to compile & run this software.

Compile & Run Scripts

To run a script, open a Bash (or equivalent) terminal within root and type the command.

command description
make compile & link the program
make clean remove all compiled files

Contribute

Unfortunately, this project doesn't support community contributions right now. Feel free to fork, but be sure to read the license.

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