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If your system doesn't have a default way to add languages to characters, you can add languages by adding items with this pattern: Language (Foo)
for the language Foo
. The language will then show up on the selector on the chat box.
Remember to add the languages to the Custom Languages setting to be able to change the font it uses (you'll notice it isn't there because the name on the selector will be lowercased).
A language selection dropbox is available above the chat text box so you can select which language you want your character to speak in.
When loading a world, only the last 100 messages are scrambled to avoid making load times insane on a big chat log.
You can write text in a specific script and only players who speak that language will understand it. If they understand the language, hovering over the text will show the language's name.
The Journal features don't work on the ProseMirror editor (the default editor). If you want to use this feature, you must change the Sheet to TinyMCE.
The owner of a journal can scramble/unscramble the contents of a journal, so beware about granting ownership of a journal with scrambled text.
There are two issues with adding the scrambling to items:
- Item decriptions aren't a Core Foundry feature, it's a system-specific feature, so it would need to be implemented for each system individually.
- On most (if not all) of the systems that have item descriptions, the owner of an item can edit it, which allows them to remove the scrambling and to read the message written even if their character wouldn't be able to read it.
A workaround to this limitation is to create a journal with the description in the language you want and then link that journal in the item's description.