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FMI WebGL course project: Tool for 3D fractal visualizations in real time

The project is structured as a lesson on ray marching, to be used for future course editions:

  • 1-infinite-spheres.html - shows the basic ray-marching algorithm with a sphere and the simplest space transformation - mod

  • 2-menger-sponge.html - shows how object can be intersected and combined together to create a more complex fractal. also shows phong lighting and ambient occlusion (which is inexpensive to do with ray marching)

  • 3-mandelbulb.html - uses a well known distance estimator function for the mandelbulb, a generalization of the Mandelbrot set in 3D. also adds colors, smoothing, and camera panning

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