Skip to content

Commit

Permalink
Bump prettier from 2.8.8 to 3.0.0 (#27777)
Browse files Browse the repository at this point in the history
* Bump prettier from 2.8.8 to 3.0.0

Bumps [prettier](https://github.com/prettier/prettier) from 2.8.8 to 3.0.0.
- [Release notes](https://github.com/prettier/prettier/releases)
- [Changelog](https://github.com/prettier/prettier/blob/main/CHANGELOG.md)
- [Commits](prettier/prettier@2.8.8...3.0.0)

---
updated-dependencies:
- dependency-name: prettier
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

* Add trailing commas

* <!DOCTYPE html> -> <!doctype html>

* Separate CSS properties into multiline

* Misc. changes (whitespace, quotes, etc.)

* html -> xml

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Queen Vinyl Da.i'gyu-Kazotetsu <vinyldarkscratch@gmail.com>
  • Loading branch information
dependabot[bot] and queengooborg authored Jul 7, 2023
1 parent 4c2c49b commit acfe8c9
Show file tree
Hide file tree
Showing 1,142 changed files with 2,535 additions and 1,964 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ Crafty.c("Circle", {
this.y + this.radius,
this.radius,
0,
Math.PI * 2
Math.PI * 2,
);
ctx.closePath();
ctx.fill();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -19,13 +19,13 @@ To create a **`Box3` instance**, we need to provide the **lower and upper bounda
```js
const knot = new THREE.Mesh(
new THREE.TorusKnotGeometry(0.5, 0.1),
new MeshNormalMaterial({})
new MeshNormalMaterial({}),
);

knot.geometry.computeBoundingBox();
const knotBBox = new Box3(
knot.geometry.boundingBox.min,
knot.geometry.boundingBox.max
knot.geometry.boundingBox.max,
);
```

Expand All @@ -36,7 +36,7 @@ A more simple alternative that fixes the previous issue is to set those boundari
```js
const knot = new THREE.Mesh(
new THREE.TorusKnotGeometry(0.5, 0.1),
new MeshNormalMaterial({})
new MeshNormalMaterial({}),
);

const knotBBox = new Box3(new THREE.Vector3(), new THREE.Vector3());
Expand All @@ -50,12 +50,12 @@ Instantiating **`Sphere` objects** is similar. We need to provide the sphere's c
```js
const knot = new THREE.Mesh(
new THREE.TorusKnotGeometry(0.5, 0.1),
new MeshNormalMaterial({})
new MeshNormalMaterial({}),
);

const knotBSphere = new Sphere(
knot.position,
knot.geometry.boundingSphere.radius
knot.geometry.boundingSphere.radius,
);
```

Expand Down Expand Up @@ -144,7 +144,7 @@ To use it, we need to create a new `BoxHelper` instance and supply the geometry
```js
const knot = new THREE.Mesh(
new THREE.TorusKnotGeometry(0.5, 0.1),
new THREE.MeshNormalMaterial({})
new THREE.MeshNormalMaterial({}),
);
const knotBoxHelper = new THREE.BoxHelper(knot, 0x00ff00);
scene.add(knotBoxHelper);
Expand Down
6 changes: 3 additions & 3 deletions files/en-us/games/techniques/3d_collision_detection/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,7 @@ function isPointInsideSphere(point, sphere) {
const distance = Math.sqrt(
(point.x - sphere.x) * (point.x - sphere.x) +
(point.y - sphere.y) * (point.y - sphere.y) +
(point.z - sphere.z) * (point.z - sphere.z)
(point.z - sphere.z) * (point.z - sphere.z),
);
return distance < sphere.radius;
}
Expand All @@ -118,7 +118,7 @@ function intersect(sphere, other) {
const distance = Math.sqrt(
(sphere.x - other.x) * (sphere.x - other.x) +
(sphere.y - other.y) * (sphere.y - other.y) +
(sphere.z - other.z) * (sphere.z - other.z)
(sphere.z - other.z) * (sphere.z - other.z),
);
return distance < sphere.radius + other.radius;
}
Expand All @@ -143,7 +143,7 @@ function intersect(sphere, box) {
const distance = Math.sqrt(
(x - sphere.x) * (x - sphere.x) +
(y - sphere.y) * (y - sphere.y) +
(z - sphere.z) * (z - sphere.z)
(z - sphere.z) * (z - sphere.z),
);

return distance < sphere.radius;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ Let's start by setting up an environment to create something with A-Frame. We'll
The first step is to create an HTML document — inside your project directory, create a new `index.html` file, and save the follow HTML inside it:

```html
<!DOCTYPE html>
<!doctype html>
<html lang="en-US">
<head>
<meta charset="utf-8" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ To start developing with Babylon.js, you don't need much. You should start off b
Here's the HTML structure we will use:

```html
<!DOCTYPE html>
<!doctype html>
<html lang="en-GB">
<head>
<meta charset="utf-8" />
Expand Down Expand Up @@ -98,7 +98,7 @@ Now the setup code is in place we need to think about implementing the standard
const camera = new BABYLON.FreeCamera(
"camera",
new BABYLON.Vector3(0, 0, -10),
scene
scene,
);
```

Expand All @@ -114,7 +114,7 @@ There are various [light sources](https://doc.babylonjs.com/divingDeeper/lights/
const light = new BABYLON.PointLight(
"light",
new BABYLON.Vector3(10, 10, 0),
scene
scene,
);
```

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ To start developing with PlayCanvas, you don't need much. You should start off b
Here's the HTML structure we will use.

```html
<!DOCTYPE html>
<!doctype html>
<html lang="en-GB">
<head>
<meta charset="utf-8" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ To start developing with Three.js, you don't need much. You should:
Here's the HTML structure we will use:

```html
<!DOCTYPE html>
<!doctype html>
<html lang="en-GB">
<head>
<meta charset="utf-8" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ To start with the WebGL shaders you don't need much. You should:
Here's the HTML structure we will use.

```html
<!DOCTYPE html>
<!doctype html>
<html lang="en-US">
<head>
<meta charset="utf-8" />
Expand Down
4 changes: 2 additions & 2 deletions files/en-us/games/techniques/audio_for_web_games/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ for (const button of buttons) {
stopTime = button.getAttribute("data-stop");
myAudio.play();
},
false
false,
);
}

Expand All @@ -188,7 +188,7 @@ myAudio.addEventListener(
myAudio.pause();
}
},
false
false,
);
```

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ const buttonEnclave = this.add.button(
10,
"logo-enclave",
this.clickEnclave,
this
this,
);
```

Expand All @@ -117,7 +117,7 @@ this.buttonShoot = this.add.button(
0,
"button-alpha",
null,
this
this,
);
this.buttonShoot.onInputDown.add(this.shootingPressed, this);
this.buttonShoot.onInputUp.add(this.shootingReleased, this);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,7 @@ const buttonEnclave = this.add.button(
10,
"logo-enclave",
this.clickEnclave,
this
this,
);
```

Expand All @@ -129,7 +129,7 @@ this.buttonShoot = this.add.button(
0,
"button-alpha",
null,
this
this,
);
this.buttonShoot.onInputDown.add(this.goShootPressed, this);
this.buttonShoot.onInputUp.add(this.goShootReleased, this);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ window.addEventListener(
(event) => {
console.log(event.keyCode);
},
true
true,
);
```

Expand All @@ -62,7 +62,7 @@ window.addEventListener(
//
}
},
true
true,
);
```

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ for (let c = startCol; c <= endCol; c++) {
Math.round(x), // target x
Math.round(y), // target y
map.tsize, // target width
map.tsize // target height
map.tsize, // target height
);
}
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ for (let c = 0; c < map.cols; c++) {
c * map.tsize, // target x
r * map.tsize, // target y
map.tsize, // target width
map.tsize // target height
map.tsize, // target height
);
}
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ startButton = game.add.button(
this,
1,
0,
2
2,
);
startButton.anchor.set(0.5);
```
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ lifeLostText = game.add.text(
game.world.width * 0.5,
game.world.height * 0.5,
"Life lost, click to continue",
{ font: "18px Arial", fill: "#0095DD" }
{ font: "18px Arial", fill: "#0095DD" },
);
lifeLostText.anchor.set(0.5);
lifeLostText.visible = false;
Expand All @@ -64,14 +64,14 @@ livesText = game.add.text(
game.world.width - 5,
5,
`Lives: ${lives}`,
textStyle
textStyle,
);
livesText.anchor.set(1, 0);
lifeLostText = game.add.text(
game.world.width * 0.5,
game.world.height * 0.5,
"Life lost, click to continue",
textStyle
textStyle,
);
lifeLostText.anchor.set(0.5);
lifeLostText.visible = false;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ Before we can start writing the game's functionality, we need to create a basic
The HTML document structure is quite simple, as the game will be rendered entirely on the {{htmlelement("canvas")}} element generated by the framework. Using your favorite text editor, create a new HTML document, save it as `index.html`, in a sensible location, and add the following code to it:

```html
<!DOCTYPE html>
<!doctype html>
<html lang="en-US">
<head>
<meta charset="utf-8" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ Next up, we will initialize our paddle by adding the following `add.sprite()` ca
paddle = game.add.sprite(
game.world.width * 0.5,
game.world.height - 5,
"paddle"
"paddle",
);
```

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ Before we can start writing the game's functionality, we need to create a basic
The HTML document structure is quite simple, as the game will be rendered entirely on the {{htmlelement("canvas")}} element. Using your favorite text editor, create a new HTML document, save it as `index.html`, in a sensible location, and add the following code to it:

```html
<!DOCTYPE html>
<!doctype html>
<html lang="en-US">
<head>
<meta charset="utf-8" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ You can open the index file in your favorite browser to launch the game and try
We will be rendering our game on Canvas, but we won't do it manually — this will be taken care of by the framework. Let's set it up: our starting point is the `index.html` file with the following content. You can create this yourself if you want to follow along:

```html
<!DOCTYPE html>
<!doctype html>
<html lang="en-GB">
<head>
<meta charset="utf-8" />
Expand Down Expand Up @@ -135,12 +135,12 @@ Ball.Preloader.prototype = {
this.preloadBg = this.add.sprite(
(Ball._WIDTH - 297) * 0.5,
(Ball._HEIGHT - 145) * 0.5,
"preloaderBg"
"preloaderBg",
);
this.preloadBar = this.add.sprite(
(Ball._WIDTH - 158) * 0.5,
(Ball._HEIGHT - 50) * 0.5,
"preloaderBar"
"preloaderBar",
);
this.load.setPreloadSprite(this.preloadBar);

Expand Down Expand Up @@ -181,7 +181,7 @@ Ball.MainMenu.prototype = {
this,
2,
0,
1
1,
);
this.startButton.anchor.set(0.5, 0);
this.startButton.input.useHandCursor = true;
Expand Down Expand Up @@ -218,7 +218,7 @@ Ball.Howto.prototype = {
0,
"screen-howtoplay",
this.startGame,
this
this,
);
},
startGame() {
Expand Down Expand Up @@ -400,14 +400,14 @@ this.physics.arcade.collide(
this.borderGroup,
this.wallCollision,
null,
this
this,
);
this.physics.arcade.collide(
this.ball,
this.levels[this.level - 1],
this.wallCollision,
null,
this
this,
);
```

Expand Down Expand Up @@ -463,13 +463,13 @@ this.timerText = this.game.add.text(
15,
15,
`Time: ${this.timer}`,
this.fontBig
this.fontBig,
);
this.totalTimeText = this.game.add.text(
120,
30,
`Total time: ${this.totalTimer}`,
this.fontSmall
this.fontSmall,
);
```

Expand Down
6 changes: 5 additions & 1 deletion files/en-us/glossary/css_selector/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,11 @@ div.warning {
}

#customized {
font: 16px Lucida Grande, Arial, Helvetica, sans-serif;
font:
16px Lucida Grande,
Arial,
Helvetica,
sans-serif;
}
```

Expand Down
Loading

0 comments on commit acfe8c9

Please sign in to comment.