Notes
Evernote Modderation: Permabanned 1.1.5 Notes and download links
EMC values have been added for most of Magical Crops (see Pull #34 ).
Thanks to permdaddy, unused Nether Ores should no longer spawn or be found by MFR Laser Drills (see Pull #35 ).
Added Mods
Updated Mods
All testing was done on ModderationPBLolmer. I have no local ModderationFYAD server for testing yet. To save time, this will likely be the update testing in the future as well. :)
Artifice updated from 1.1.5R-396 to 1.1.5R-399 by Shukaro just to fix issues that Modderation players found. :)
* 1.1.5R-399
* Hopefully last cauldron fix - Ross Swartz fixing Issue #119
* 1.1.5R-398
* Cauldron is weird - Ross Swartz fixing Issue #119
* 1.1.5R-397
* Fix cauldron-related crash - Ross Swartz Not yet fixing Issue #119
AutoMagy updated from 0.26 to 0.26.3.
* 0.26.3
*
* Tenacious chests now split contained stacks more reliably.
* Added special logic to the tenacious chest so sorting golems will deposit items when only one of that item is in the chest.
* 0.26.2
* Correct Essentia Locus's aspect overlay display having too few aspects per row in some cases.
* 0.26.1
* The scrivener's oculus can now be used to increase the range of the Unseen Scribe.
* Improved the aspect overlay displayed when looking at the Essentia Locus. It is now sorted alphabetically, with primals first. If there are many aspects, more are shown per row.
* Updated Inventarium entry in Thaumonomicon to be more specific about using additional bookshelves to increase maximum slots.
* Fixed a crash that could occur when other mods attempt to access the thirsty tank before default milk or mushroom soup fluids have been assigned.
* API: Added the IEssentiaDistillery interface to help mods integrate with the Alchemical Boiler.
BDLib updated from 1.9.0.94 to 1.9.1.97.
* 1.9.1.97
* bdew: Prevent fractional charge leftovers in capacitors (bdew/generators#43)
* bdew: Added tooltip handler system
BiblioCraft updated from 1.10.4 to 1.10.5.
* 1.10.5
*
* New Feature: Added a solid redstone / pulsed redstone toggle button to the clock. The button will say "solid" or "pulse" and in solid mode it will emit redstone for the entire period the redstone is turned on in the clock. Each dot represents half and hour minecraft time. Pulse mode will only pulse the redstone for about a real time second, like it has done in the past.
* Added tooltips to the framed block items that display the name of the texture on them
* Fixed the packet hack exploit. Exploits/hacks like that should now be impossible.
* Fixed a couple dupe bugs with the slotted book and possibly the atlas
* Added "diary" to the default list of words for books
* Fixed a rendering bug on the shelf where enchanted items would times color other items on the shelf
Blood Magic updated from 1.3.3-4 to 1.3.3-11.
* 1.3.3-11
* Finally (hopefully?) fixed the demon glitch. Dang those datawatchers!
* 1.3.3-10
* Fixed borked elementals and demons.
* Elementals now properly rotate! :D
* 1.3.3-7
* Fixed API calls so that they no longer reference the main mod.
* 1.3.3-6
* Fixed the Void sigil so that it now works.
* Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item...
* Fixed the LP bar rendering.
* 1.3.3-5
* Made the Ritual of Magnetism more efficient by caching ore blocks.
* Created the Ritual Dismantler to dismantle rituals automagically (if they are active).
* Added achievements. Yup!
* Removed FBOs from the mod, so that lower-end computers can use the mod more easily.
* SEVERAL performance enhancements were added to the mod. Unfortunately, I would have to make this changelog massive in order to mention them all.
Blood Utils updated from 1.4_B0 to 1.4_B1.
* 1.4_B1 (first update from this author for this mod in 9 months!)
* Insert repeated snarky comment about lack of ChangeLogs here.
* Probably this has fix(es) for Blood Magic 1.3.3-7+ API change, otherwise this mod will break. Seems to work during testing.
Botania updated from r1.7-201 to r1.7-208.
* R1.7 208
*
* Added the ability to transmute between all vanilla flowers with the alchemy catalyst.
* Added the vanilla Coarse Dirt to the botania creative tab, because ya know, it's craftable with botania and stuff.
* Changed the Blaze Lamp's burn time to be 10x that of a blaze rod rather than 9x. Also made that value half if Garden of Glass is enabled.
* Changed the Cocoon of Caprice's texture to be 64x32 rather than 48x32, that apparently was making it not display properly in some setups.
* Changed the endoflame cap to be that of a Block of Coal Coke. That should encompass all non ridiculous fuels.
* Fixed buried petals displayed an unlocalized name on waila or other name viewing things of the sort.
* Fixed the Cocoon of Caprice not saving its data properly. (Titanium237458)
* The Black Hole Talisman no longer uses up items in creative.
The Black Hole Talisman now tells you what block is in it in the item's name, it also shows how many are remaining when you place a block.
* The Ghast Tear to Ender Pearl recipe is now a 1:1 ratio conversion.
The Hopperhock now ignores damage on items that stack up to 1 and can be damaged, it'll also ignore the mana value on anything that can store mana.
* R1.7 207
*
* Fixed another crash when opening the Lexicon Index >_>
* R1.7 206
*
* Fixed a crash when opening the Lexicon Index.
* R1.7 205
*
* Addded a Brew of Absolution that clears all potion effects.
* Addded some tiny potato variants :3
* Added "update notification message" to the version checker config option's description for noobs who just CTRL-F.
* Added the ability to add Emeralds to the Cocoon of Caprice to influence the outcome towards something different.
* Added the ability to take notes in the lexica botania.
* Added the Manastorm Charge, a new fun explosive thing that also happens to have another use...
* Change the Cacophonium texture to not be horrible, thanks wiiv :D
* Changed the color of the Brew of Vanity's Emptiness to be different from the new Brew of Absolution.
* Disabled the number keys in the Floral Pouch to fix a dupe.
* Fixed a visual bug with the Petal Apothecary when a seed is thrown in the middle of two or more Petal Apothecaries that have a complete recipe. I swear, how do people find these things?
* Fixed ender brick slabs breaking in one hit.
* Fixed flowers being able to pull mana from and put mana into mana pools or spreaders that no longer exist.
* Fixed the Agricarnation Petite having the wrong range.
* Fixed there being a "botania.sign-1" slot in the Eye of the Flugel under some occasions.
* Fixed the tiny potato's jump animation being somewhat jaggy.
* If a tiny potato is named, the name will only show up when you're looking at it.
* If you lose your Lexica Botania in Garden of Glass you can now exchange a Sapling for it by right clicking with it on the Mana Flame.
* The Endoflame now caps how much each fuel is worth to the value of a Coal Block. It can still accept larger fuels, but they are capped to a Coal Block. Now, before you start raging and raising your pitchforks around at this, please think about what botania tries to do, and how much super condensed fuels like Aeternalis Fuel Blocks negate that. Ok, you chill now?
* The Influence lens can now move mana bursts. Have fun with this one :3
* Unclipped secret pretty dev things.
* [API] Added TinyPotatoRenderEvent, because Vexatos would not stop annoying me.
* [API] Changed how isValidBinding() checks for SubTileGenerating/SubTileFunctional.
* [API] SubTileGenerating and SubTileFunctional instances now check isValidBinding() before interacting with the bound collector or pool.
* [API] Increased version number to 58.
* r1.7-204
* Added an indicator to the generating and functional flower HUDs that shows if they're properly bound or not.
* Added the Cacophonium, a trolly item :3 (don't hate on the terrible icon, wiiv wasn't around :C)
* Added the Floral Obedience Stick, a way to mass bind flowers, since that's more relevant now.
* Doubled the Pebble drop rate in Garden of Glass. (TheWhiteWolves)
* Fixed a crash with the Force Relay.
* Fixed lens being consumed when attached to a prism in creative mode. (TheWhiteWolves)
* Fixed luminizers sometimes getting unbound on chunkload.
* Fixed torches not being able to be placed on top of botania walls. (TheWhiteWolves)
* Functional and Generating Flowers no longer rebind to the closest spreader/pool if the one they were bound to stops existing. Instead, they'll keep the binding in the position and wait for a new spreader/pool to appear there. Of course you can still rebind manaully. This is a workaround for the bug where flowers would lose or change their binding on chunk unload, which is hopefully fixed now :T
* [API] Added drawComplexManaHUD() and getBindDisplayForFlowerType() to the internal method handler.
* [API] Added functions to force bind SubTileGenerating and SubTileFunctional instances.
* [API] Made the range for SubTileGenerating and SubTileFunctional visible as a constant.
* [API] Rewote SubTileGenerating/SubTileFunctional binding logic, again.
* [API] Increased version number to 57.
* r1.7-203
* Added the ability to define the range of /botania-skyblock-spread with a second parameter.
* Added Walls to the following botania blocks: Livingrock, Livingwood, Dreamwood, Prismarine, Reed Block, Metamorphoic and 1.8 Stones. About time...
* Doubled the damage the Thorn Chakram does. They can also be stacked up to 6 in a single slot, making them much more usable. The recipe makes 2 instead of 1 as well.
* Fixed a dupe with the Spark Tinkerer (TheWhiteWolves).
* Fixed Goldfish ungoldfishifying when it should be goldfishified.
* Fixed the Blood Magic armor and possible other non-enchantable armors being enchantable with the Mana Enchanter.
* Fixed the Guardian of Gaia's music resetting if you die to it.
* The /botania-skyblock-spread command will now check for where the island would be created to prevent it from being created within a 100 block radius of the spawn point.
* r1.7-202
* Added a /botania-skyblock-spread command for server owners. It sends the target player randomly into the world and created a GoG skyblock for them.
* Added Luminizers, new star like blocks that let you transport players and other things around. Here's a demo.
* Added the Detector Luminizer for redstone output on Luminizer paths.
* Added the Luminizer Launcher to get mobs on the Luminizer paths.
* Fixed the Ring of Loki being broken, again. (TheWhiteWolves)
* Retextured the Livingrock Bricks to look less horrible.
Added Equivalent Exchange 0.3.
Equivalent Energistics is a bridge mod that adds components enabling you to add autocrafting with Equivalent Exchange 3 and ProjectE EMC to your Applied Energistics 2 autocrafting system.
Extra Utilities updated from 1.2.8 to 1.2.9.
* 1.2.9
*
* Ender Collectors can now be given filters (i.e. Item Filters). Right-click with a filter to apply it, and right-click with a wrench (or stick) to remove it.
* Fixed trash can crashing when placed next to MFR tiles during saving
Forestry updated from 3.6.2.19 to 3.6.3.20.
* 3.6.3.20
* Fix a crash from missing Agrarian Bee allele when updating from older worlds
In-Game Wiki (IGW) Mod updated from 1.1.4-20 to 1.1.8-28.
Still caues crashes when clicking on links in SMP, though SSP is fixed. :'(
* 1.1.8-28
*
* Bugfix: Another crash bug.
* 1.1.7-26
* The IGW-Mod support notifier now will download the mod and name the jar with the version number.
* You can now hit 'i' (or different if it has been rebound) to close the wiki GUI.
* Bugfix: When using an item (as opposed to a block) as GUI tab, it goes out of bounds.
* Bugfix: Pop-up window when hovering over a block always says 'Press 'i' to open' regardless of the actual keybinding.
* Bugfix: another crash related to obscure null items in itemstacks.
* 1.1.6-23
* Recipes now show 'Shaped Crafting' or 'Shapeless Crafting' next to the recipe to indicate which type of recipe it is.
* Implemented a section header system (thanks to K4Unl!).
* Bugfix: Shapeless ore dictionary recipes are not supported.
* 1.1.5-22
* Mods' wikitabs are now preferred over the Entity/Item page when clicking on a link to the object.
* Bugfix: Crash with RotaryCraft.
* Bugfix: Crash again with mods causing null items in ItemStack to appear.
* Bugfix: Crash again with mods causing null items in ItemStack to appear.
* Bugfix: 'page not found' page doesn't display the right path that was looked up.
Magic Bees updated from 2.3.2 to 2.3.3.
* 2.3.3
* Adds Applied Energistics 2 bees & resources.
* Beegonia no longer marked as Passive and will not wither and die like a chump after 20 minutes.
* Support for Extra Bees's Allele descriptions.
* Other miscellaneous bugfixes and Quality of Life enhancements that should make your bee breeding less crash-y.
McJtyLib (required by RFTools 3.20+) 1.2.0.
* 1.2.0 Required for RFTools 3.30+
*
* Fixed a problem with network handling which broken the GUI style button in RFTools. Version 1.2.0 is needed by RFTools 3.30.
* 1.1.0 Required for RFTools 3.21+
*
* It is now actually possible to use McJtyLib in multiple mods. Due to some bugs this wasn't possible before.
* Refactorings due to this.
* 1.00 Required for RFTools 3.20+
*
* First release of McJtyLib for usage in RFTools 3.20 (don't use this for older versions of RFTools!)
Mekanism updated from 8.1.5.246 to 8.1.7.252 (three files to download).
MekanismMekanismGeneratorsMekanismTools
* 8.1.7.252
*
* Oops (literally, that's all it says)
* 8.1.6.250
*
* No entry
* 8.1.6.249
*
* Mekanism v8.1.6 is out with transmitter fixes, complete OpenComputers integration, new fancy factory textures and a whole lot more. Finally!
NEI Addons updated from 1.12.10.33 to 1.12.11.36.
* 1.12.11.36
*
* Extended AE2 drag&drop support to all fake slots
* Added RailCraft Work Cart [?] support
* Added developer tools module (off by default)
* Added Czech localization (thanks nalimleinad)
* Added French localization (thanks Mazdallier)
NEI Integration updated from 1.0.11 to 1.0.12.
* 1.0.12
*
* Added the ability to disable individual mod integrations in the config. This allows you to, for example, disable integration for a mod when it updates and NEI Integration breaks (I'm looking at you, Forestry), so that you can still use the rest of the mod.
* Added some safety checks to filter out broken recipes. Should fix a few crashes.
* Forestry 4.0.0 is not yet supported and NEI Integration will crash if Forestry integration is enabled with that version, but you can at least keep using the rest of the mod now.
Pam's HarvestCraft updated from 1.7.10i2 to 1.7.10j.
* 1.7.10j
*
* Major Change: All previously Palm tree-style fruit trees have been re-coded to act like/look like normal fruit trees. This fixes sapling issues, bonemeal issues, and spawning issues. Previously generated Palm trees will exsist fine but newly generated and/or bonemealed trees will take the new normal tree shape. RIP Palm trees
* Change: Candied Lemon recipe now requires Bakeware instead of Saucepan
* Config Option: You can change the amount of Baits gained from recipes - fishtrapbaitrecipeamount, grainbaitrecipeamount, veggiebaitrecipeamount, fruitbaitrecipeamount - Default: 4
* Config Option: You can change the amount of Fresh Water from buckets again - freshwaterfrombucket - Default: 1
* Config Option: You can now disable special farmland needs of water crops - enablecropspecialplanting - Default: true (If true, seed planting doesn't work on farmland. If false, crop planting doesn't work on water. No matter how it's set, previously planted crops on water *only* will stay)
* Fix: You can now correctly turn off/on HarvestCraft fish with enableharvestcraftfish
* Fix: Juicer and Saucepan can now be crafted in any part of the crafting grid instead of just in the middle
* Fix: Config option cropsdropSeeds now works BUT you need to set rightclickharvestCrop to false, else the game uses the dropped crop item to re-plant the crop, leaving you only seeds.
Project E updated from 1.7.2 to 1.7.3.
* 1.8.0 Breaks Equivalent Energistics
*
* NOTICE: A new and proper API has been introduced with this update, addon authors will need to update to this new API.
* NEW: Philosophers Stone world transmutations are now shown in NEI if it is installed
* NEW: A optional pulse has been added to the Philosophers Stone world transmutation highlight
* NEW: The new API lives
* FIXED: Vein mining ignoring ores with metadata
* FIXED: A siding issue with the matter furnaces
* FIXED: A rare but possible Mind Stone crash
* FIXED: Corrupt pregen files will now cause a crash instead of being silently overwritten
* FIXED: A ConcurrentModificationException that was missed in 1.7.2
* FIXED: Right click dragging in the player inventory section of the transmutation GUI
* 1.7.3
* NEW: Portuguese language file updates
* NEW: German language file updates
* FIXED: Some duplicate knowledge caused by the End bug was not removed in 1.7.2. This has been corrected and all duplicate knowledge should now be automatically removed
* FIXED: A potential Life Stone crash
* FIXED: Workaround added for a crash caused by using outdated Chisel versions
* FIXED: Another ArithmeticException
* FIXED: All mapping exceptions should now be caught and logged
Remain in Motion updated from 2.7.0.2 to 2.8.0 and PlanetguyLib updated from 1.6.0.1 to 1.7 .
* 2.8.0
* REQUIRES LIBRARY UPDATE! (PlanetguyLib 1.7 )
* Fixes for latest FMP versions not working with hollow carriages
* Fixes for latest Buildcraft versions
* Implemented moving entities on rotating carriages
RFTools updated from 3.11 to 3.30.
* 3.30
*
* Needs McJtyLib 1.2.0!
* Major change in this version! New textures for all the blocks. Thanks a lot to MechWarrior99 for creating these.
* Note that you can go back to the original textures if you want. I made them available here: http://minecraft.curseforge.com/texture-packs/233587-mcjty-texture-packs/files
* Also note that if you use a texture pack like Faithful32 the new textures may not be visible because that texture pack overwrites them. In that case you can manually insert the new textures as an additional resource pack. You can download this resource pack from here: http://minecraft.curseforge.com/texture-packs/233587-mcjty-texture-packs/files
* Added setText() LUA command for Computer Craft and Open Computers for the screen controller (equivalent to clear() followed by addText()).
* Fixed a problem with packet handling which caused the gui style button to crash RFTools. This requires McJtyLib 1.2.0.
* 3.21
*
* RFTools will now give a proper error screen if the right version of McJtyLib could not be found.
* Updated RFTools to the latest McJtyLib (version 1.1.0). RFTools 3.21 will not work with McJtyLib 1.0.0!
* Fixed a bug with parsing of the IMC configure_dimlet message. It would fail to parse dimlet names that had more dots in them.
* 3.20
*
* IMPORTANT: This is the first version of RFTools that uses the new McJtyLib jar which has to be downloaded from here: http://minecraft.curseforge.com/mc-mods/233105-mcjtylib RFTools will not work without this dependency.
* Added the possibility to prevent dimlets from being returned as loot (dimlet houses, villager, researcher, scrambler, ...). You can configure this using 'noloot....'.
* Added IMC support so that other mods can blacklist or reconfigure RFTools dimlets.
* German translation was added by ReneMuetti.
* MindlessRanger submitted tr_TR.lang.
* New Rouven, FireBall, and Puppeteer dimlets.
* Added another safety in the crafter to prevent crashes in case a recipe result is null.
* It is now possible to use the dimension editor to 'clear' all effects and all mobs by adding the 'effect none' or 'mob default' dimlets.
* Changed the Liquid Monitor so it uses a different front texture when off.
* Implemented a new pyramids feature dimlet.
* Added two new effect dimlets: strong mobs and brutal mobs. With brutal mobs all mobs are by default 5 times stronger. With strong mobs all mobs are by default 2 times stronger. These dimlets reduce power consumption slightly.
* Fixed a tooltip for the 'Add' button in the shield projector GUI
* The dialing device now more clearly shows the distinction between the receiver and the dimension name by adding a tooltip. In addition the dimension name will now always be the correct RFTools dimension name. Also moved the coordinate to the tooltip to make room for longer names.
* Fixed the peaceful module for the environmental controller so that it doesn't accidently remove the spawning restrictions. It didn't always prevent mob spawning. Also made the peaceful module even more robust by double checking that the environmental controller really is no longer there and active.
Ruins updated (version tags? What are those?)
1. Remove mods/resources/ruins/ from server & client.
2. Extract mods/* from the ZIP and place into mods/ on server & client.
* Ruins command block brackets hotfix
Schematica updated from 1.7.6.121 to 1.7.6.125.
* 1.7.6.125
*
* Improved (mod) air block handling
* 1.7.6.124
*
* Fixed a crash when loading some schematics
* 1.7.6.123
*
* Improved performance and accuracy when checking for block differences
* Removed the tooltip and added the data to the debug screen (F3)
TeamCoFH Updates
* CoFHCore updated from 3.0.3B4-302 to 3.0.3-303.
* Insert repeated snarky comment about lack of ChangeLogs here.
* CoFHLib updated from 1.0.3B4-174 to 1.0.3-175.
* Insert repeated snarky comment about lack of ChangeLogs here.
* Redstone Arsenal updated from 1.1.1B1-85 to 1.1.1-89.
* Insert repeated snarky comment about lack of ChangeLogs here.
* No ChangeLog and GitHub doesn't say if Issue #689 is fixed in this build or not, just "fixed in dev" about the same number of days (11 days ago) ago as this release (10 days ago). The issue tracker also mentions a mod that doesn't exist (Redstone Armory, instead of Redstone Arsenal?) and a version that doesn't exist for the likely mod (1.2.0-35 isn't a Redstone Arsenal version, which is only at 1.1.1-89 now, while Thermal Foundation has a 1.2.0-102).
* #689 verified fixed via testing. :)
* Thermal Dynamics updated from 1.1.0B4-157 to 1.1.0-161.
* Insert repeated snarky comment about lack of ChangeLogs here.
* Thermal Expansion updated from 4.0.2B3-216 to 4.0.3B1-218.
* 4.0.3*
* ADDED
* General
* Redprints now have a Minecraft sound effect.
* Tesseract Frames can now be disabled, if the recipe for Tesseracts is also disabled.
* Augments
* Integrated Hopper Apparatus - Allows machines to automatically extract from adjacent
inventories.
* Nullification Chamber - Destroys excess secondary products. Machines will still produce
secondary products. However, the process will not be stopped due to lack of room.
* Recipes
* Pulverizer - added more recipes for creating dye from vanilla flowers.
* Fluid Transposer - added a recipe for Packed Ice using Ice and Gelid Cryotheum.
* CHANGED
* Augment tooltips now contain more information about the purpose of the item.
* Some augment textures have been renamed. Sorry about that, texture packs. :(
* The Sawmill can now produce additional Sawdust if the secondary chance is increased.
* Transmission Coil Ducting has a new icon.
* FIXED
* Fixed an issue with the Fluid Transposer not handling certain OreDictionary names.
* REMOVED
* Textures under the "component" folder as they were no longer in use.
* Thermal Foundation updated from 1.2.0B2-101 to 1.2.0-102.
* Insert repeated snarky comment about lack of ChangeLogs here.
Thaumic Energistics updated from 0.8.10.7 to 0.8.10.10.
* 0.8.10.10
*
*
Built for:
* MC: 1.7.10
* Forge: 10.13.4+
* Thaumcraft: 4.2.3.5
* Applied Energistics 2: rv2 stable
BugFixes:
* Essentia Vibration Chamber SMP fix.
* 0.8.10.9
*
*
Built for:
* MC: 1.7.10
* Forge: 10.13.4+
* Thaumcraft: 4.2.3.5
* Applied Energistics 2: rv2 stable
Changes:
* E.V.C produces light when active.
* Storage monitor drawing code more efficient.
Bugfixes:
* Clicking on a button in the export or import bus will no longer crash.
* Aspect registration more robust, should no longer crash the game if certain crafting recipes can not be found.
* 0.8.10.8
* Built for:
MC: 1.7.10
Forge: 10.13.4+
Thaumcraft: 4.2.3.5
Applied Energistics 2: rv2 stable
* Added:
* New Block: Essentia Vibration Chamber
* Bugfixes:
* Empty jars can again be filled in Essentia Terminal.
* Level Emitter adjustment button placement corrected.
* ACT buttons can be right-clicked to go backwards.
* Arcane recipe pattern ingredients are strictly enforced when using the Arcane Assembler.
Server-only Updates
Morpheus updated from 1.6.5 to 1.6.9.
* 1.6.9
* Added mcmod.info
* 1.6.8
* Added /morpheus status command to show current mod settings
* Moved /morpheusversion to /morpheus version