STATUS: Pre-Production (Come and join our Discord)
Developer | Support |
---|---|
Turánszki János | |
Megumumpkin | TBA |
MolassesLover |
A fully-fledged game made using Wicked Engine in order to battle-test features, mature the engine, and expand the community.
In order to build this project you will need a few pieces of software on your system. Depending on your operating system and its distribution, some of these dependencies might already be met. In any case, dependencies are fairly minimal.
Here is a full list of dependencies:
➜ git clone --recursive https://github.com/megumumpkin/WickedEngine-Demo.git
Linux
➜ cd Library/WickedEngine
➜ mkdir build
➜ cd build
➜ cmake .. -DCMAKE_BUILD_TYPE=Release
➜ make WickedEngine_Linux -j$(nproc)
➜ cd ../../../ && ls
Windows
➜ cd Library\WickedEngine\
➜ mkdir build
➜ cd build
➜ cmake ..
➜ cmake --build . --target WickedEngine_Windows --config Release
Linux
➜ mkdir -p 'Data/Shader'
➜ mkdir -p 'Data/Content'
➜ cmake -B Build -DWickedEngine_DIR=Library/WickedEngine/build/cmake .
➜ cmake --build Build -j$(nproc)
Windows
➜ cmake -B Build -DWickedEngine_DIR=Library/WickedEngine/Build/cmake .
➜ cmake --build Build --config Release
➜ mkdir -p "Build\Release\Data\Content"
➜ xcopy /e /i "Library\WickedEngine\WickedEngine\shaders" "Build\Release\Data\Shader"
➜ xcopy /i /e "Library\WickedEngine\WickedEngine\dxcompiler.dll" "Build\Release\dxcompiler.dll"
➜ xcopy /i /e "Library\WickedEngine\WickedEngine\dxil.dll" "Build\Release\dxil.dll"
You can launch by terminal/cmd or just click the executable. The first launch will:
- Create an .ini file for configuration
- Compiles all WickedEngine's and this game's shaders
There's another executable named Dev / Dev.exe in the built folder or the downloaded package. This will be used as a tool to manage game assets, like importing and previews.
Launch the program through terminal/cmd, and try the command below
Linux
➜ ./Dev -h
Windows
➜ Dev.exe -h
Get yourself this Blender Plugin and start creating game data within the Data/Content
folder!
Make sure that the Data
folder resides at the same place as the Dev
/ Dev.exe
executable!
Download the program to import assets to engine on the Releases tab of this project page, especially the one with the name Dev Release 202X.XX