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Request : player:setMapShader resembling player:attachEffectById #512

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ericcobblepot opened this issue Apr 12, 2023 · 2 comments
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3 of 5 tasks
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Status: Pending Test This PR or Issue requires more testing Type: Enhancement New feature or request

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@ericcobblepot
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Priority

Enhancement

Area

  • Data
  • Source
  • Docker
  • Other

What is missing?

Hello good morning

I recently saw the "Attached effect (Server Support)"

server
Would it be possible to add a player:setMapShader(ID,time,temporary?) Server Support?

otc
ID | Name
1.- "Default"
2.- "Map - Rain"
....

interesting things could be done

ezgif com-optimize

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@github-actions github-actions bot added Status: Pending Test This PR or Issue requires more testing Type: Enhancement New feature or request labels Apr 12, 2023
@mehah
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mehah commented Apr 12, 2023

I'm going to implement it, but what you want to do, you have to implement it directly on the client and not on the server, imagine the server with 800+ players, having to check if it's in an area where it rains or not and put the shader.

@ericcobblepot
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thanks for answering . the gif was just an example xd no need if "isInRange"
I imagined a moveEvent.onStepIn on the floor actions and giving player:setMapShader
or a spell
to give player:setMapShader to viewers local spectators = Game.getSpectators(settings.position, false, true, 7, 7, 5, 5), etc..

Thanks for answering .
greetings
you do a great job

mehah added a commit that referenced this issue Apr 28, 2023
mehah added a commit that referenced this issue Apr 28, 2023
@mehah mehah closed this as completed Apr 28, 2023
dudantas pushed a commit that referenced this issue Nov 17, 2023
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Labels
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