This repository is a collection of code samples and projects that demonstrate the capabilities of Meta Spatial SDK. Meta Spatial SDK is a new way to build immersive apps for Meta Horizon OS. Meta Spatial SDK lets you combine the rich ecosystem of Android development and the unique capabilities of Meta Quest via accessible APIs.
The samples in this repository showcase various features of the SDK, such as spatial anchors, scene understanding, and object recognition. Each sample project includes source code, build scripts, and documentation to help developers understand how to use the SDK to build their own spatially-aware applications.
Whether you're a seasoned developer or just starting out with Meta Quest/Horizon OS, the Meta Spatial SDK Samples are a valuable resource for learning how to leverage the power of spatial computing in your applications.
To try out these sample apps, you will need:
- A Meta Quest device (Quest 2/3/3S/Pro)
- Mac or Windows
- Android Studio Hedgehog or newer
- Meta Spatial Editor
First, ensure that all of the requirements are met.
Then, to build and run a sample:
- Clone this repository to your computer
- Open the specific sample app with Android Studio
- Plug in your Quest device to your computer
- Click the "Run" button in the Android Studio toolbar, the app will now be running on your headset
Notes:
- All samples, except MRUKSample, require you to install Meta Spatial Editor.
- MediaPlayerSample contains an example of custom shaders, which requires the NDK to be installed and set up in app/build.gradle.kts (ex.
ndkVersion = "27.0.12077973"
) - CustomComponentsSample supports our custom OVRMetrics integration
We have 10 sample apps, demonstrating various features of Meta Spatial SDK:
- AnimationsSample
- HybridSample
- CustomComponentsSample
- MediaPlayerSample
- MixedRealitySample
- MrukSample
- Object3DSample
- PhysicsSample
- SpatialVideoSample
- StarterSample
We also have a starter app CustomComponentsStarter, which only contains the boilerplate code of CustomComponentsSample. You can download this starter app and follow this tutorial to build a LookAt app with Meta Spatial Editor and SDK.
The Showcases folder contains three apps which are deployed to the Meta Horizon Store. These are fully-featured applications built with Meta Spatial SDK, and are open-sourced here in this repository.
The documentation for Meta Spatial SDK can be found here.
Our full update list can be found in our CHANGELOG.md
file.
- The
meta-spatial-sdk-compose
package is now available, enabling View-based panels to render Jetpack Compose UI - Javadocs are now available for Maven Central released packages (starting with 0.5.3)
- MRUK
- Added Scene Raycasting functionality (and a raycast demo in the MrukSample project)
- Optimized scene loading
- Hot reload is now more reliable (previously has issues with parallelization)
The samples all include the Spatial SDK Gradle Plugin in their build files. This plugin is used for the Spatial Editor integration and for build-related features like custom shaders.
Meta collects telemetry data from the Spatial SDK Gradle Plugin to help improve MPT Products. You can read the Supplemental Meta Platforms Technologies Privacy Policy to learn more.
The Meta Spatial SDK Samples package is multi-licensed.
The majority of the project is licensed under the MIT License, as found in the LICENSE file.
The Meta Platform Technologies SDK license applies to the Meta Spatial SDK and supporting material, and to the assets used in the Meta Spatial SDK Samples package. The MPT SDK license can be found in the asset folder of each sample.
Specifically, all the supporting materials in each sample's app/src/main/res/raw
and app/src/main/assets
folders including 3D models, videos, sounds, and others, are licensed under the MPT SDK license.