Gache is a dead simple file-based (or in-memory) cache library for Go with zero dependencies.
There are great caching libraries out there, but none of them fit my needs or not as simple as I'd like to. So I decided to write my own and share it with the world. 🐳
go get github.com/metafates/gache
package main
import (
"encoding/json"
"fmt"
"github.com/metafates/gache"
"net/http"
"time"
)
type Pokemon struct {
Height int
}
// Create new cache instance
var cache = gache.New[map[string]*Pokemon](&gache.Options{
// Path to cache file
// If not set, cache will be in-memory
Path: ".cache/pokemons.json",
// Lifetime of cache.
// If not set, cache will never expire
Lifetime: time.Hour,
})
// getPokemon will get a pokemon by name from API
// Gonna Cache Em' All!
func getPokemon(name string) (*Pokemon, error) {
// check if Pokémon is in cache
pokemons, expired, err := cache.Get()
if err != nil {
return nil, err
}
if pokemons == nil {
pokemons = make(map[string]*Pokemon)
}
// if cache is expired, or Pokémon wasn't cached
// Fetch it from API
if pokemon, ok := pokemons[name]; !expired && ok {
return pokemon, nil
}
// bla-bla-bla, boring stuff, etc...
resp, err := http.Get("https://pokeapi.co/api/v2/pokemon/" + name)
if err != nil {
return nil, err
}
defer resp.Body.Close()
var pokemon Pokemon
if err := json.NewDecoder(resp.Body).Decode(&pokemon); err != nil {
return nil, err
}
// okay, we got our Pokémon, let's cache it
pokemons[name] = &pokemon
_ = cache.Set(pokemons)
return &pokemon, nil
}
func main() {
start := time.Now()
for i := 0; i < 3; i++ {
_, _ = getPokemon("pikachu")
}
fmt.Println(time.Since(start))
}