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dragRotate broken on mobile Chrome #53
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Same, the drag implementation does not work for me on mobile (iOS Safari and Android Chrome) |
Thanks for reporting this issue. I'm not able to replicate it in iOS Safari or iOS Chrome. I'll have to take a look in desktop emulation. |
I have the same problem running Chrome on Android |
feat: resolve (metafizzy#53) by removing PointerEvent usage
Looks like this a touch device issue — similar to this SO thread. We can resolve it with .zdog-canvas {
touch-action: none;
} |
Should/Could I open a PR where that CSS is applied to the element? |
@jh3y Thanks for the offer, but I got this one covered. |
Oh. That's a shame. I'd have been happy to open a small PR applying that CSS to |
So far with
Zdog
I've not had much luck with fluiddragRotate
on anything other than desktop browser. If I try to drag on say Chrome on Android/iOS I can only drag a small amount before the drag stops. I've attached a GIF of the issue being replicated in the Chrome inspector.Test case: https://codepen.io/desandro/pen/YbrLaO / zzz.dog
I've taken a look through the code and think I have an idea of where to debug the issue. I'll see if I can put some time into it 👍
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