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This weeks code changes are in ofxMLTK, make sure to update the library. |
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This weeks code changes are in ofxMLTK, make sure to update the library. |
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#include "ofMain.h" | ||
#include "ofAppGLFWWindow.h" | ||
#include "ofApp.h" | ||
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//======================================================================== | ||
int main( ){ | ||
ofGLFWWindowSettings settings; | ||
//this is an ugly hack only for osx in order to get back the whole depth buffer. | ||
//It is an openGL driver issue.... | ||
settings.numSamples = 0; | ||
settings.setGLVersion(3, 2); | ||
settings.multiMonitorFullScreen = false; | ||
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settings.resizable = false; | ||
settings.setSize(1080,1080); | ||
settings.windowMode = OF_WINDOW; | ||
ofCreateWindow(settings); | ||
ofRunApp(new ofApp()); | ||
} |
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