Sorry for the inelegant code. I didn't have time to make it prettier. I left my comments in so that I can know what was going on when I get back to the code one day.
My code implements:
-
Two independently controlled multi-octave noise (MON) generators.
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Each uses the same underlying noise generator, unfortunately, although this may give some good continuity effects.
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Each can have its parameters controlled from the GUI:
a. N1 is for generator one, N2 is for generator two
b. Time Scale - scales down the time value to control 'speed' of animation
c. fundamental - set the fundamental frequency of sampling
d. harmScale - set the scaling factor between harmonics of the MON. Harmonic N = fundamental * harmScale ^ (N-1).
e. components - the number of harmonics in the MON.
f. persistence - scales the amplitude of each component in the MON. Values > 1 are interesting!
g. symmetry[XYZ] - controls symmetry of noise across each axis. Only looks good if 0 or 1. Intermediate values look good in static renders but I had trouble making it smooth with how I was using time to vary vertex position.
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Time is used simply to offset vertex position, and vertex position is used to generate noise. This has awkward effect of making noise look to be moving in a direction in some cases. Better would be to create true 4D noise with time as 4th dim.
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The default settings combine symmetry in X for a slow movig, high spatial-frequency noise, with symmetry in Y for a faster-moving, low spatial-frequency noise. I think this makes it look alive, like a tiny plankton creature, undulating with water pressure and life processes.
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Install Node.js. Node.js is a JavaScript runtime. It basically allows you to run JavaScript when not in a browser. For our purposes, this is not necessary. The important part is that with it comes
npm
, the Node Package Manager. This allows us to easily declare and install external dependencies such as three.js, dat.GUI, and glMatrix. Some other packages we'll be using make it significantly easier to develop your code and create modules for better code reuse and clarity. These tools make it signficantly easier to write code in multiple.js
files without globally defining everything. -
Fork and clone this repository.
-
In the root directory of your project, run
npm install
. This will download all of those dependencies. -
Do either of the following (but I highly recommend the first one for reasons I will explain later).
a. Run
npm start
and then go tolocalhost:7000
in your web browserb. Run
npm run build
and then go openindex.html
in your web browserYou should hopefully see the framework code with a 3D cube at the center of the screen!
All of the JavaScript code is living inside the src
directory. The main file that gets executed when you load the page as you may have guessed is main.js
. Here, you can make any changes you want, import functions from other files, etc. The reason that I highly suggest you build your project with npm start
is that doing so will start a process that watches for any changes you make to your code. If it detects anything, it'll automagically rebuild your project and then refresh your browser window for you. Wow. That's cool. If you do it the other way, you'll need to run npm build
and then refresh your page every time you want to test something.
We highly suggest that you put your code on GitHub. One of the reasons we chose to make this course using JavaScript is that the Web is highly accessible and making your awesome work public and visible can be a huge benefit when you're looking to score a job or internship. To aid you in this process, running npm run deploy
will automatically build your project and push it to gh-pages
where it will be visible at username.github.io/repo-name
.
You can skip this part if you really want, but I highly suggest you read it.
npm install
will install all dependencies into a folder called node_modules
. That's about it.
This is the important file that npm
looks at. In it, you can see the commands it's using for the start
, build
, and deploy
scripts mentioned above. You can also see all of the dependencies the project requires. I will briefly go through what each of these is.
-
dat-gui: Gives us a nice and simple GUI for modifying variables in our program
-
gl-matrix: Useful library for linear algebra, much like glm
-
stats-js: Gives us a nice graph for timing things. We use it to report how long it takes to render each frame
-
three: Three.js is the main library we're using to draw stuff
-
three-orbit-controls: Handles mouse / touchscreen camera controls
-
babel-core, babel-loader, babel-preset-es2015: JavaScript is a a really fast moving language. It is constantly, constantly changing. Unfortunately, web browsers don't keep up nearly as quickly. Babel does the job of converting your code to a form that current browsers support. This allows us to use newer JavaScript features such as classes and imports without worrying about compatibility.
-
gh-pages-deploy: This is the library that automates publishing your code to Github
-
webpack: Webpack serves the role of packaging your project into a single file. Browsers don't actually support "importing" from other files, so without Webpack, to access data and functions in other files we would need to globally define EVERYTHING. This is an extremely bad idea. Webpack lets us use imports and develop code in separate files. Running
npm build
ornpm start
is what bundles all of your code together. -
webpack-dev-server: This is an extremely useful tool for development. It essentially creates a file watcher and rebuilds your project whenever you make changes. It also injects code into your page that gets notified when these changes occur so it can automatically refresh your page.
-
webpack-glsl-loader: Webpack does much more than just JavaScript. We can use it to load glsl, css, images, etc. For whatever you want to import, somebody has probably made a webpack loader for it.
This is the configuration file in webpack. The most important part is entry
and output
. These define the input and output for webpack. It will start from entry
, explore all dependencies, and package them all into output
. Here, the output
is bundle.js
. If you look in index.html
, you can see that the page is loading bundle.js
, not main.js
.
The other sections are just configuration settings for webpack-dev-server
and setup for loading different types of files.