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A simple example of using a compute buffer in a vertex-fragment shader (i.e. not in a compute shader)

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Compute Buffer Example

This is a simple example Unity project of how to use a compute buffer in a vertex-fragment shader, as opposed to in a compute shader.

Load and run the computebuffertest scene and change the Scaling Vector values in the Main scene object.

See the comments in the code for guidance.

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A simple example of using a compute buffer in a vertex-fragment shader (i.e. not in a compute shader)

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