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One guy draws lines, one guy avoids them, in real time, web app in node with socketIO

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obstaclr

One guy draws lines, one guy avoids them, in real time, web game.

Uses HTML5 and Canvas to render all graphics.

Users Node.js server as physics engine, custom written collisions.

Uses Socket.IO as live data transport layer.

Play now at http://obstaclr.herokuapp.com/

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One guy draws lines, one guy avoids them, in real time, web app in node with socketIO

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