Rework lua timers and remove lua.Lock#3023
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dmaluka merged 3 commits intomicro-editor:masterfrom Mar 14, 2024
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Directly using Go's time.AfterFunc() from lua is tricky. First, it requires the lua timer callback to explicitly lock ulua.Lock to prevent races. Second, it requires the lua timer callback to explicitly redraw the screen if the callback changes the screen contents (see micro-editor#2923). So instead provide micro's own timer API which ensures both synchronization and redrawing on its own, instead of leaving this burden to lua code. In fact, its implementation runs the lua timer callback in the main micro's goroutine (i.e. from micro's perspective it is synchronous, not asynchronous), so both redrawing and synchronization are ensured automatically. Fixes micro-editor#2923
Since we now expose our own micro.After() API which is more convenient and safer to use than directly using Go timers, we can remove exposing Go timers to lua directly.
Exposing locking primitives to lua plugins is tricky and may lead to deadlocks. Instead, if possible, it's better to ensure all the needed synchonization in micro itself, without leaving this burden to lua code. Since we've added micro.After() timer API and removed exposing Go timers directly to lua, now we (probably?) have no cases of lua code possibly running asynchronously without micro controlling when it is running. So now we can remove lua.Lock. This means breaking compatibility, but, until recently lua.Lock wasn't workable at all (see micro-editor#2945), which suggests that it has never been really used by anyone. So it should be safe to remove it.
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Directly using Go timers from lua (e.g. via Go's
time.AfterFunc()) is tricky. First, it requires the lua timer callback to explicitly locklua.Lockto prevent races. Second, it requires the lua timer callback to explicitly redraw the screen if the callback changes the screen contents (see #2923).So, as per the discussion in #2945, this PR reworks lua timers support: it replaces directly exposed Go's
time.AfterFunc()etc with micro's ownmicro.After()timer API, which ensures both synchronization and redrawing on its own, instead of leaving this burden to lua code.Since this PR removes directly exposing Go timers to Lua, now we (probably?) have no cases of lua code possibly running asynchronously without micro controlling when it is running. So this PR also removes
lua.Lock, since it is not needed anymore. (Before the recent fix #2945,lua.Lockwasn't workable at all, which suggests that it has never been really used by anyone. So it should be safe to remove it.)Fixes #2923