Pass mouse info to {on,pre}MouseXXX callbacks#3779
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dmaluka merged 3 commits intomicro-editor:masterfrom Jun 29, 2025
Merged
Pass mouse info to {on,pre}MouseXXX callbacks#3779dmaluka merged 3 commits intomicro-editor:masterfrom
dmaluka merged 3 commits intomicro-editor:masterfrom
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So that we can pass extra arguments to bufpane callbacks easily, by passing them directly to PluginCB().
Pass *tcell.EventMouse to action callbacks for "mouse actions", i.e. to onMousePress, preMouseDrag and so on, similarly to how we pass it to lua functions bound to mouse events.
Now that we can pass extra args directly to PluginCB(), we can remove PluginCBRune() for simplicity.
Contributor
|
Thanks for this! I tested and it seems to be working fine. |
JoeKar
reviewed
Jun 21, 2025
| success = a(h, te) | ||
| } | ||
| success = success && h.PluginCB("on"+name) | ||
| success = success && h.PluginCB("on"+name, te) |
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We add this now also for BufKeyAction too, right?
Furthermore...is this optional argument really backward compatible? 🤔
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There was a problem hiding this comment.
We add this now also for
BufKeyActiontoo, right?
Yes, but it is nil in that case.
Furthermore...is this optional argument really backward compatible? 🤔
Non-intuitively yes. You can try it. A lua function is free to receive less arguments than we pass to it, or more arguments than we pass to it.
JoeKar
approved these changes
Jun 21, 2025
Contributor
|
Documentation lacks this new feature. |
Collaborator
Author
Yeah. Uploaded #3799 |
This was referenced Dec 30, 2025
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Pass
*tcell.EventMouseto action callbacks for "mouse actions", i.e. toonMousePress,preMouseDragand so on, similarly to how we pass it to lua functions bound to mouse events.