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Hi, the code works perfectly well and I'm getting really accurate outputs!
My issue is with the .mat file and the texture file.
- How do I use face_color, face_texture, tri, etc on the 3D obj?
- The 3D obj renders with the texture on Meshlab but on blender only the mesh. Why is it so?
- Is there a way to extract the texture separately as a png file from the obj? Either from meshlab/blender or a python package?
Thanks!
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