-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add EmptyProject and SimpleSample for DXUT11.1
- Loading branch information
Showing
17 changed files
with
2,083 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,175 @@ | ||
//-------------------------------------------------------------------------------------- | ||
// File: EmptyProject11.cpp | ||
// | ||
// Empty starting point for new Direct3D 11 Win32 desktop applications | ||
// | ||
// Copyright (c) Microsoft Corporation. | ||
// Licensed under the MIT License (MIT). | ||
//-------------------------------------------------------------------------------------- | ||
#include "DXUT.h" | ||
|
||
#pragma warning( disable : 4100 ) | ||
|
||
using namespace DirectX; | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Reject any D3D11 devices that aren't acceptable by returning false | ||
//-------------------------------------------------------------------------------------- | ||
bool CALLBACK IsD3D11DeviceAcceptable( const CD3D11EnumAdapterInfo *AdapterInfo, UINT Output, const CD3D11EnumDeviceInfo *DeviceInfo, | ||
DXGI_FORMAT BackBufferFormat, bool bWindowed, void* pUserContext ) | ||
{ | ||
return true; | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Called right before creating a D3D device, allowing the app to modify the device settings as needed | ||
//-------------------------------------------------------------------------------------- | ||
bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, void* pUserContext ) | ||
{ | ||
return true; | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Create any D3D11 resources that aren't dependant on the back buffer | ||
//-------------------------------------------------------------------------------------- | ||
HRESULT CALLBACK OnD3D11CreateDevice( ID3D11Device* pd3dDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc, | ||
void* pUserContext ) | ||
{ | ||
return S_OK; | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Create any D3D11 resources that depend on the back buffer | ||
//-------------------------------------------------------------------------------------- | ||
HRESULT CALLBACK OnD3D11ResizedSwapChain( ID3D11Device* pd3dDevice, IDXGISwapChain* pSwapChain, | ||
const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext ) | ||
{ | ||
return S_OK; | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Handle updates to the scene. This is called regardless of which D3D API is used | ||
//-------------------------------------------------------------------------------------- | ||
void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext ) | ||
{ | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Render the scene using the D3D11 device | ||
//-------------------------------------------------------------------------------------- | ||
void CALLBACK OnD3D11FrameRender( ID3D11Device* pd3dDevice, ID3D11DeviceContext* pd3dImmediateContext, | ||
double fTime, float fElapsedTime, void* pUserContext ) | ||
{ | ||
// Clear render target and the depth stencil | ||
auto pRTV = DXUTGetD3D11RenderTargetView(); | ||
pd3dImmediateContext->ClearRenderTargetView( pRTV, Colors::MidnightBlue ); | ||
|
||
auto pDSV = DXUTGetD3D11DepthStencilView(); | ||
pd3dImmediateContext->ClearDepthStencilView( pDSV, D3D11_CLEAR_DEPTH, 1.0, 0 ); | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Release D3D11 resources created in OnD3D11ResizedSwapChain | ||
//-------------------------------------------------------------------------------------- | ||
void CALLBACK OnD3D11ReleasingSwapChain( void* pUserContext ) | ||
{ | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Release D3D11 resources created in OnD3D11CreateDevice | ||
//-------------------------------------------------------------------------------------- | ||
void CALLBACK OnD3D11DestroyDevice( void* pUserContext ) | ||
{ | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Handle messages to the application | ||
//-------------------------------------------------------------------------------------- | ||
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, | ||
bool* pbNoFurtherProcessing, void* pUserContext ) | ||
{ | ||
return 0; | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Handle key presses | ||
//-------------------------------------------------------------------------------------- | ||
void CALLBACK OnKeyboard( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext ) | ||
{ | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Handle mouse button presses | ||
//-------------------------------------------------------------------------------------- | ||
void CALLBACK OnMouse( bool bLeftButtonDown, bool bRightButtonDown, bool bMiddleButtonDown, | ||
bool bSideButton1Down, bool bSideButton2Down, int nMouseWheelDelta, | ||
int xPos, int yPos, void* pUserContext ) | ||
{ | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Call if device was removed. Return true to find a new device, false to quit | ||
//-------------------------------------------------------------------------------------- | ||
bool CALLBACK OnDeviceRemoved( void* pUserContext ) | ||
{ | ||
return true; | ||
} | ||
|
||
|
||
//-------------------------------------------------------------------------------------- | ||
// Initialize everything and go into a render loop | ||
//-------------------------------------------------------------------------------------- | ||
int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow ) | ||
{ | ||
// Enable run-time memory check for debug builds. | ||
#ifdef _DEBUG | ||
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); | ||
#endif | ||
|
||
// DXUT will create and use the best device | ||
// that is available on the system depending on which D3D callbacks are set below | ||
|
||
// Set general DXUT callbacks | ||
DXUTSetCallbackFrameMove( OnFrameMove ); | ||
DXUTSetCallbackKeyboard( OnKeyboard ); | ||
DXUTSetCallbackMouse( OnMouse ); | ||
DXUTSetCallbackMsgProc( MsgProc ); | ||
DXUTSetCallbackDeviceChanging( ModifyDeviceSettings ); | ||
DXUTSetCallbackDeviceRemoved( OnDeviceRemoved ); | ||
|
||
// Set the D3D11 DXUT callbacks. Remove these sets if the app doesn't need to support D3D11 | ||
DXUTSetCallbackD3D11DeviceAcceptable( IsD3D11DeviceAcceptable ); | ||
DXUTSetCallbackD3D11DeviceCreated( OnD3D11CreateDevice ); | ||
DXUTSetCallbackD3D11SwapChainResized( OnD3D11ResizedSwapChain ); | ||
DXUTSetCallbackD3D11FrameRender( OnD3D11FrameRender ); | ||
DXUTSetCallbackD3D11SwapChainReleasing( OnD3D11ReleasingSwapChain ); | ||
DXUTSetCallbackD3D11DeviceDestroyed( OnD3D11DestroyDevice ); | ||
|
||
// Perform any application-level initialization here | ||
|
||
DXUTInit( true, true, nullptr ); // Parse the command line, show msgboxes on error, no extra command line params | ||
DXUTSetCursorSettings( true, true ); // Show the cursor and clip it when in full screen | ||
DXUTCreateWindow( L"EmptyProject11" ); | ||
|
||
// Only require 10-level hardware or later | ||
DXUTCreateDevice( D3D_FEATURE_LEVEL_10_0, true, 800, 600 ); | ||
DXUTMainLoop(); // Enter into the DXUT ren der loop | ||
|
||
// Perform any application-level cleanup here | ||
|
||
return DXUTGetExitCode(); | ||
} | ||
|
||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,78 @@ | ||
// Microsoft Visual C++ generated resource script. | ||
// | ||
#include "resource.h" | ||
|
||
#define APSTUDIO_READONLY_SYMBOLS | ||
///////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Generated from the TEXTINCLUDE 2 resource. | ||
// | ||
#define IDC_STATIC -1 | ||
#include <WinResRc.h> | ||
|
||
|
||
|
||
///////////////////////////////////////////////////////////////////////////// | ||
#undef APSTUDIO_READONLY_SYMBOLS | ||
|
||
///////////////////////////////////////////////////////////////////////////// | ||
// English (U.S.) resources | ||
|
||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) | ||
#ifdef _WIN32 | ||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US | ||
#pragma code_page(1252) | ||
#endif //_WIN32 | ||
|
||
///////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Icon | ||
// | ||
|
||
// Icon with lowest ID value placed first to ensure application icon | ||
// remains consistent on all systems. | ||
IDI_MAIN_ICON ICON "..\..\\DXUT11.1\\Optional\\directx.ico" | ||
|
||
#ifdef APSTUDIO_INVOKED | ||
///////////////////////////////////////////////////////////////////////////// | ||
// | ||
// TEXTINCLUDE | ||
// | ||
|
||
1 TEXTINCLUDE | ||
BEGIN | ||
"resource.h\0" | ||
END | ||
|
||
2 TEXTINCLUDE | ||
BEGIN | ||
"#define IDC_STATIC -1\r\n" | ||
"#include <winresrc.h>\r\n" | ||
"\r\n" | ||
"\r\n" | ||
"\0" | ||
END | ||
|
||
3 TEXTINCLUDE | ||
BEGIN | ||
"\r\n" | ||
"\0" | ||
END | ||
|
||
#endif // APSTUDIO_INVOKED | ||
|
||
#endif // English (U.S.) resources | ||
///////////////////////////////////////////////////////////////////////////// | ||
|
||
|
||
|
||
#ifndef APSTUDIO_INVOKED | ||
///////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Generated from the TEXTINCLUDE 3 resource. | ||
// | ||
|
||
|
||
///////////////////////////////////////////////////////////////////////////// | ||
#endif // not APSTUDIO_INVOKED | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,62 @@ | ||
|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.12.35506.116 d17.12 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EmptyProject11", "EmptyProject11_2019.vcxproj", "{D3D11108-96D0-4629-88B8-122C0256058C}" | ||
EndProject | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUT", "..\..\DXUT11.1\Core\DXUT_2019_Win10.vcxproj", "{85344B7F-5AA0-4E12-A065-D1333D11F6CA}" | ||
EndProject | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUTOpt", "..\..\DXUT11.1\Optional\DXUTOpt_2019_Win10.vcxproj", "{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Profile|x64 = Profile|x64 | ||
Profile|x86 = Profile|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Debug|x64.ActiveCfg = Debug|x64 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Debug|x64.Build.0 = Debug|x64 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Debug|x86.Build.0 = Debug|Win32 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Profile|x64.ActiveCfg = Profile|x64 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Profile|x64.Build.0 = Profile|x64 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Profile|x86.ActiveCfg = Profile|Win32 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Profile|x86.Build.0 = Profile|Win32 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Release|x64.ActiveCfg = Release|x64 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Release|x64.Build.0 = Release|x64 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Release|x86.ActiveCfg = Release|Win32 | ||
{D3D11108-96D0-4629-88B8-122C0256058C}.Release|x86.Build.0 = Release|Win32 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|x64.ActiveCfg = Debug|x64 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|x64.Build.0 = Debug|x64 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|x86.Build.0 = Debug|Win32 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|x64.ActiveCfg = Profile|x64 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|x64.Build.0 = Profile|x64 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|x86.ActiveCfg = Profile|Win32 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|x86.Build.0 = Profile|Win32 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|x64.ActiveCfg = Release|x64 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|x64.Build.0 = Release|x64 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|x86.ActiveCfg = Release|Win32 | ||
{85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|x86.Build.0 = Release|Win32 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|x64.ActiveCfg = Debug|x64 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|x64.Build.0 = Debug|x64 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|x86.Build.0 = Debug|Win32 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|x64.ActiveCfg = Profile|x64 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|x64.Build.0 = Profile|x64 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|x86.ActiveCfg = Profile|Win32 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|x86.Build.0 = Profile|Win32 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|x64.ActiveCfg = Release|x64 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|x64.Build.0 = Release|x64 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|x86.ActiveCfg = Release|Win32 | ||
{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
Oops, something went wrong.