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August 2020
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walbourn committed Aug 3, 2020
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2 changes: 1 addition & 1 deletion .nuget/directxmath.nuspec
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<owners>microsoft,directxtk</owners>
<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
<releaseNotes>Matches the April 2020 release.</releaseNotes>
<releaseNotes>Matches the August 2020 release.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
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19 changes: 16 additions & 3 deletions HISTORY.md
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Expand Up @@ -6,13 +6,26 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXM

## Release History

### August 2020 (3.16)
* Added ``XMVectorLog10`` / ``XMVectorExp10``
* Added ``XMColorRGBToYUV_UHD`` / ``XMColorYUVToRGB_UHD`` for Rec. 2020 YUV
* Added optional ``rhcoords`` parameter for BoundingFrustum ``CreateFromMatrix``
* Added use of Intel&reg; Short Vector Matrix Library (SVML) supported by VS 2019
* Opt-in with ``_XM_SVML_INTRINSICS_``; opt-out with ``_XM_DISABLE_INTEL_SVML_``
* Fixed denorm handling for ``XMConvertFloatToHalf``
* Fixed flush (too small for denorm) handling for ``XMStoreFloat3PK``
* Fixed clamping bug in ``XMStoreByteN4``
* Cleaned up ARM-NEON intrinsics type issues for improved portability on GNUC
* Fixed ``GXMVECTOR`` for x86 ``__vectorcall``
* Code review

### April 2020 (3.15)
* Added XMMatrixVectorTensorProduct for creating a matrix from two vectors
* Use of m256 registers and FMA3 with /arch:AVX2 for stream and some matrix functions
* Added ``XMMatrixVectorTensorProduct`` for creating a matrix from two vectors
* Use of m256 registers and FMA3 with ``/arch:AVX2`` for stream and some matrix functions
* Optimized load/stores for SSE2 float2 & float3 functions
* Optimized some instruction choices for better AMD CPU support
* Improved conformance for clang/LLVM, GCC, and MinGW compilers
* Code review (constexpr / noexcept usage)
* Code review (``constexpr`` / ``noexcept`` usage)
* Retired VS 2015 support

### August 2019 (3.14)
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2 changes: 1 addition & 1 deletion Inc/DirectXMath.h
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#error DirectX Math requires C++
#endif

#define DIRECTX_MATH_VERSION 315
#define DIRECTX_MATH_VERSION 316

#if defined(_MSC_VER) && (_MSC_VER < 1910)
#error DirectX Math requires Visual C++ 2017 or later.
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -6,7 +6,7 @@ https://github.com/Microsoft/DirectXMath

Copyright (c) Microsoft Corporation. All rights reserved.

**April 2020**
**August 2020**

This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps

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