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December 2023 (#175)
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walbourn authored Jan 1, 2024
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2 changes: 1 addition & 1 deletion .nuget/directxmath.nuspec
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<owners>microsoft,directxtk</owners>
<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
<releaseNotes>Matches the December 2022 release.</releaseNotes>
<releaseNotes>Matches the December 2023 release.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXMath.git" />
<icon>images\icon.jpg</icon>
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5 changes: 5 additions & 0 deletions HISTORY.md
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## Release History

### December 2023 (3.18b)
* Hot-fix to address ``-Wunsafe-buffer-usage`` warnings from clang v16
* Hot-fix to address MinGW issue with ``__cpuid`` in cpuid.h vs. intrin.h
* CMake project updates including pkg-config file generation

### December 2022 (3.18)
* C++20 spaceship operators for XMFLOAT2, XMFLOAT3, etc. when building with ``/std:c++20 /Zc:_cplusplus``
* Improved conformance for ARM64 when using `/Zc:arm64-aliased-neon-types-`
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2 changes: 1 addition & 1 deletion README.md
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Copyright (c) Microsoft Corporation.

**December 2022**
**December 2023**

This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps.

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