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April 2020

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@walbourn walbourn released this 23 Apr 23:41

DirectXMath 3.15 includes the following changes:

  • Added XMMatrixVectorTensorProduct for creating a matrix from two vectors
  • Use of __m256 registers and FMA3 with /arch:AVX2 for stream and some matrix functions
  • Optimized load/stores for SSE2 float2 & float3 functions
  • Optimized some instruction choices for better AMD CPU support
  • Improved conformance for clang/LLVM, GCC, and MinGW compilers
  • Code review (constexpr / noexcept usage)
  • Retired VS 2015 support

See this post.

This version is also available on NuGet.