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Fix attribute collision for HL intrinsics (#5451)
HL Intrinsic functions share declarations with those that match group and function signature, regardless of the original intrinsic name. This means that intrinsics with differing attributes can be collapsed into the same HL functions, leading to incorrect attributes for some HL intrinsics. This fixes this issue by adding the attributes to the HL operation mangling, the same way this issue was fixed for the HLWaveSensitive attribute before. Fixes #3505 --------- Co-authored-by: Joshua Batista <jbatista@microsoft.com>
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39 changes: 39 additions & 0 deletions
39
tools/clang/test/HLSLFileCheck/hlsl/objects/RayQuery/intrinsicAttributeCollision.hlsl
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// RUN: %dxc -T cs_6_5 -E CS -fcgl %s | FileCheck %s | ||
// RUN: %dxc -T cs_6_5 -E CS %s | FileCheck %s -check-prefix=CHECKDXIL | ||
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// Proceed called before CommittedTriangleFrontFace. | ||
// Don't be sensitive to HL Opcode because those can change. | ||
// CHECK: call i1 [[HLProceed:@"[^"]+"]](i32 | ||
// CHECK: call i1 [[HLCommittedTriangleFrontFace:@"[^".]+\.[^.]+\.[^.]+\.ro[^"]+"]](i32 | ||
// ^ matches call i1 @"dx.hl.op.ro.i1 (i32, %\22class.RayQuery<5>\22*)"(i32 | ||
// CHECK-LABEL: ret void, | ||
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// Ensure HL declarations are not collapsed when attributes differ | ||
// CHECK-DAG: declare i1 [[HLProceed]]({{.*}}) #[[AttrProceed:[0-9]+]] | ||
// CHECK-DAG: declare i1 [[HLCommittedTriangleFrontFace]]({{.*}}) #[[AttrCommittedTriangleFrontFace:[0-9]+]] | ||
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// Ensure correct attributes for each HL intrinsic | ||
// CHECK-DAG: attributes #[[AttrProceed]] = { nounwind } | ||
// CHECK-DAG: attributes #[[AttrCommittedTriangleFrontFace]] = { nounwind readonly } | ||
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// Ensure Proceed not eliminated in final DXIL: | ||
// CHECKDXIL: call i1 @dx.op.rayQuery_Proceed.i1(i32 180, | ||
// CHECKDXIL: call i1 @dx.op.rayQuery_StateScalar.i1(i32 192, | ||
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RaytracingAccelerationStructure AccelerationStructure : register(t0); | ||
RWByteAddressBuffer log : register(u0); | ||
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[numThreads(1,1,1)] | ||
void CS() | ||
{ | ||
RayQuery<RAY_FLAG_FORCE_OPAQUE|RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH> q; | ||
RayDesc ray = { {0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0.0f, 9999.0f}; | ||
q.TraceRayInline(AccelerationStructure, RAY_FLAG_NONE, 0xFF, ray); | ||
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q.Proceed(); | ||
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if(q.CommittedTriangleFrontFace()) | ||
{ | ||
log.Store(0,1); | ||
} | ||
} |
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