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Fix to snapshot checkpoint with object log, where snapshot objects en… #218
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Original file line number | Diff line number | Diff line change |
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// Copyright (c) Microsoft Corporation. All rights reserved. | ||
// Licensed under the MIT license. | ||
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using FASTER.core; | ||
using System; | ||
using System.IO; | ||
using NUnit.Framework; | ||
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namespace FASTER.test.recovery.objects | ||
{ | ||
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[TestFixture] | ||
public class ObjectRecoveryTest | ||
{ | ||
static readonly int iterations = 21; | ||
string FasterFolderPath { get; set; } | ||
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[SetUp] | ||
public void Setup() | ||
{ | ||
FasterFolderPath = TestContext.CurrentContext.TestDirectory + "\\" + Path.GetRandomFileName(); | ||
if (!Directory.Exists(FasterFolderPath)) | ||
Directory.CreateDirectory(FasterFolderPath); | ||
} | ||
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[TearDown] | ||
public void TearDown() | ||
{ | ||
DeleteDirectory(FasterFolderPath); | ||
} | ||
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public static void DeleteDirectory(string path) | ||
{ | ||
foreach (string directory in Directory.GetDirectories(path)) | ||
{ | ||
DeleteDirectory(directory); | ||
} | ||
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try | ||
{ | ||
Directory.Delete(path, true); | ||
} | ||
catch (IOException) | ||
{ | ||
Directory.Delete(path, true); | ||
} | ||
catch (UnauthorizedAccessException) | ||
{ | ||
Directory.Delete(path, true); | ||
} | ||
} | ||
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[Test] | ||
public void ObjectRecoveryTest1([Values]CheckpointType checkpointType) | ||
{ | ||
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Prepare(checkpointType, out string logPath, out string objPath, out IDevice log, out IDevice objlog, out FasterKV<MyKey, MyValue, MyInput, MyOutput, MyContext, MyFunctions> h, out MyContext context); | ||
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h.StartSession(); | ||
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Write(h, context); | ||
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h.Refresh(); | ||
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Read(h, context, false); | ||
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h.TakeFullCheckpoint(out Guid CheckPointID); | ||
h.CompleteCheckpoint(true); | ||
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Destroy(log, objlog, h); | ||
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Prepare(checkpointType, out logPath, out objPath, out log, out objlog, out h, out context); | ||
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h.Recover(); | ||
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h.StartSession(); | ||
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Read(h, context, true); | ||
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Destroy(log, objlog, h); | ||
} | ||
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private void Prepare(CheckpointType checkpointType, out string logPath, out string objPath, out IDevice log, out IDevice objlog, out FasterKV<MyKey, MyValue, MyInput, MyOutput, MyContext, MyFunctions> h, out MyContext context) | ||
{ | ||
logPath = Path.Combine(FasterFolderPath, $"FasterRecoverTests.log"); | ||
objPath = Path.Combine(FasterFolderPath, $"FasterRecoverTests_HEAP.log"); | ||
log = Devices.CreateLogDevice(logPath); | ||
objlog = Devices.CreateLogDevice(objPath); | ||
h = new FasterKV | ||
<MyKey, MyValue, MyInput, MyOutput, MyContext, MyFunctions> | ||
(1L << 20, new MyFunctions(), | ||
new LogSettings | ||
{ | ||
LogDevice = log, | ||
ObjectLogDevice = objlog, | ||
SegmentSizeBits = 10, | ||
MemorySizeBits = 10, | ||
PageSizeBits = 9 | ||
}, | ||
new CheckpointSettings() | ||
{ | ||
CheckpointDir = Path.Combine(FasterFolderPath, "check-points"), | ||
CheckPointType = checkpointType | ||
}, | ||
new SerializerSettings<MyKey, MyValue> { keySerializer = () => new MyKeySerializer(), valueSerializer = () => new MyValueSerializer() } | ||
); | ||
context = new MyContext(); | ||
} | ||
private static void Destroy(IDevice log, IDevice objlog, FasterKV<MyKey, MyValue, MyInput, MyOutput, MyContext, MyFunctions> h) | ||
{ | ||
// Each thread ends session when done | ||
h.StopSession(); | ||
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// Dispose FASTER instance and log | ||
h.Dispose(); | ||
log.Close(); | ||
objlog.Close(); | ||
} | ||
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private void Write(FasterKV<MyKey, MyValue, MyInput, MyOutput, MyContext, MyFunctions> h, MyContext context) | ||
{ | ||
for (int i = 0; i < iterations; i++) | ||
{ | ||
var _key = new MyKey { key = i, name = i.ToString() }; | ||
var value = new MyValue { value = i.ToString() }; | ||
h.Upsert(ref _key, ref value, context, 0); | ||
} | ||
} | ||
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private void Read(FasterKV<MyKey, MyValue, MyInput, MyOutput, MyContext, MyFunctions> h, MyContext context, bool delete) | ||
{ | ||
var key = new MyKey { key = 1, name = "1" }; | ||
var input = default(MyInput); | ||
MyOutput g1 = new MyOutput(); | ||
var status = h.Read(ref key, ref input, ref g1, context, 0); | ||
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if (status == Status.PENDING) | ||
{ | ||
h.CompletePending(true); | ||
context.FinalizeRead(ref status, ref g1); | ||
} | ||
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Assert.IsTrue(status == Status.OK); | ||
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MyOutput g2 = new MyOutput(); | ||
key = new MyKey { key = 2, name = "2" }; | ||
status = h.Read(ref key, ref input, ref g2, context, 0); | ||
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if (status == Status.PENDING) | ||
{ | ||
h.CompletePending(true); | ||
context.FinalizeRead(ref status, ref g2); | ||
} | ||
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Assert.IsTrue(status == Status.OK); | ||
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if (delete) | ||
{ | ||
var output = new MyOutput(); | ||
h.Delete(ref key, context, 0); | ||
status = h.Read(ref key, ref input, ref output, context, 0); | ||
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if (status == Status.PENDING) | ||
{ | ||
h.CompletePending(true); | ||
context.FinalizeRead(ref status, ref output); | ||
} | ||
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Assert.IsTrue(status == Status.NOTFOUND); | ||
} | ||
} | ||
} | ||
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public class MyKeySerializer : BinaryObjectSerializer<MyKey> | ||
{ | ||
public override void Serialize(ref MyKey key) | ||
{ | ||
var bytes = System.Text.Encoding.UTF8.GetBytes(key.name); | ||
writer.Write(4 + bytes.Length); | ||
writer.Write(key.key); | ||
writer.Write(bytes); | ||
} | ||
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public override void Deserialize(ref MyKey key) | ||
{ | ||
var size = reader.ReadInt32(); | ||
key.key = reader.ReadInt32(); | ||
var bytes = new byte[size - 4]; | ||
reader.Read(bytes, 0, size - 4); | ||
key.name = System.Text.Encoding.UTF8.GetString(bytes); | ||
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} | ||
} | ||
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public class MyValueSerializer : BinaryObjectSerializer<MyValue> | ||
{ | ||
public override void Serialize(ref MyValue value) | ||
{ | ||
var bytes = System.Text.Encoding.UTF8.GetBytes(value.value); | ||
writer.Write(bytes.Length); | ||
writer.Write(bytes); | ||
} | ||
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public override void Deserialize(ref MyValue value) | ||
{ | ||
var size = reader.ReadInt32(); | ||
var bytes = new byte[size]; | ||
reader.Read(bytes, 0, size); | ||
value.value = System.Text.Encoding.UTF8.GetString(bytes); | ||
} | ||
} | ||
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public class MyKey : IFasterEqualityComparer<MyKey> | ||
{ | ||
public int key; | ||
public string name; | ||
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public long GetHashCode64(ref MyKey key) => Utility.GetHashCode(key.key); | ||
public bool Equals(ref MyKey key1, ref MyKey key2) => key1.key == key2.key && key1.name == key2.name; | ||
} | ||
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public class MyValue { public string value; } | ||
public class MyInput { public string value; } | ||
public class MyOutput { public MyValue value; } | ||
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public class MyContext | ||
{ | ||
private Status _status; | ||
private MyOutput _g1; | ||
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internal void Populate(ref Status status, ref MyOutput g1) | ||
{ | ||
_status = status; | ||
_g1 = g1; | ||
} | ||
internal void FinalizeRead(ref Status status, ref MyOutput g1) | ||
{ | ||
status = _status; | ||
g1 = _g1; | ||
} | ||
} | ||
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public class MyFunctions : IFunctions<MyKey, MyValue, MyInput, MyOutput, MyContext> | ||
{ | ||
public void InitialUpdater(ref MyKey key, ref MyInput input, ref MyValue value) => value.value = input.value; | ||
public void CopyUpdater(ref MyKey key, ref MyInput input, ref MyValue oldValue, ref MyValue newValue) => newValue = oldValue; | ||
public bool InPlaceUpdater(ref MyKey key, ref MyInput input, ref MyValue value) | ||
{ | ||
if (value.value.Length < input.value.Length) | ||
return false; | ||
value.value = input.value; | ||
return true; | ||
} | ||
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public void SingleReader(ref MyKey key, ref MyInput input, ref MyValue value, ref MyOutput dst) => dst.value = value; | ||
public void SingleWriter(ref MyKey key, ref MyValue src, ref MyValue dst) => dst = src; | ||
public void ConcurrentReader(ref MyKey key, ref MyInput input, ref MyValue value, ref MyOutput dst) => dst.value = value; | ||
public bool ConcurrentWriter(ref MyKey key, ref MyValue src, ref MyValue dst) | ||
{ | ||
if (src == null) | ||
return false; | ||
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if (dst.value.Length != src.value.Length) | ||
return false; | ||
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dst = src; | ||
return true; | ||
} | ||
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public void ReadCompletionCallback(ref MyKey key, ref MyInput input, ref MyOutput output, MyContext ctx, Status status) => ctx.Populate(ref status, ref output); | ||
public void UpsertCompletionCallback(ref MyKey key, ref MyValue value, MyContext ctx) { } | ||
public void RMWCompletionCallback(ref MyKey key, ref MyInput input, MyContext ctx, Status status) { } | ||
public void DeleteCompletionCallback(ref MyKey key, MyContext ctx) { } | ||
public void CheckpointCompletionCallback(Guid sessionId, long serialNum) { } | ||
} | ||
} |
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Wondering if we could prevent allocation for non-GenericAllocator case.
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Hmm, good point, yes, that's doable with some refactoring