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fix typos #349

Merged
merged 1 commit into from
Mar 17, 2017
Merged

fix typos #349

merged 1 commit into from
Mar 17, 2017

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wxchan
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@wxchan wxchan commented Mar 17, 2017

contruct -> construct

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@wxchan,
Thanks for having already signed the Contribution License Agreement. Your agreement was validated by Microsoft. We will now review your pull request.
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@guolinke guolinke merged commit 060bd31 into microsoft:master Mar 17, 2017
@wxchan wxchan deleted the fix-typos branch March 17, 2017 09:32
huanzhang12 pushed a commit to huanzhang12/LightGBM that referenced this pull request Mar 27, 2017
guolinke pushed a commit that referenced this pull request Apr 9, 2017
* add dummy gpu solver code

* initial GPU code

* fix crash bug

* first working version

* use asynchronous copy

* use a better kernel for root

* parallel read histogram

* sparse features now works, but no acceleration, compute on CPU

* compute sparse feature on CPU simultaneously

* fix big bug; add gpu selection; add kernel selection

* better debugging

* clean up

* add feature scatter

* Add sparse_threshold control

* fix a bug in feature scatter

* clean up debug

* temporarily add OpenCL kernels for k=64,256

* fix up CMakeList and definition USE_GPU

* add OpenCL kernels as string literals

* Add boost.compute as a submodule

* add boost dependency into CMakeList

* fix opencl pragma

* use pinned memory for histogram

* use pinned buffer for gradients and hessians

* better debugging message

* add double precision support on GPU

* fix boost version in CMakeList

* Add a README

* reconstruct GPU initialization code for ResetTrainingData

* move data to GPU in parallel

* fix a bug during feature copy

* update gpu kernels

* update gpu code

* initial port to LightGBM v2

* speedup GPU data loading process

* Add 4-bit bin support to GPU

* re-add sparse_threshold parameter

* remove kMaxNumWorkgroups and allows an unlimited number of features

* add feature mask support for skipping unused features

* enable kernel cache

* use GPU kernels withoug feature masks when all features are used

* REAdme.

* REAdme.

* update README

* fix typos (#349)

* change compile to gcc on Apple as default

* clean vscode related file

* refine api of constructing from sampling data.

* fix bug in the last commit.

* more efficient algorithm to sample k from n.

* fix bug in filter bin

* change to boost from average output.

* fix tests.

* only stop training when all classes are finshed in multi-class.

* limit the max tree output. change hessian in multi-class objective.

* robust tree model loading.

* fix test.

* convert the probabilities to raw score in boost_from_average of classification.

* fix the average label for binary classification.

* Add boost_from_average to docs (#354)

* don't use "ConvertToRawScore" for self-defined objective function.

* boost_from_average seems doesn't work well in binary classification. remove it.

* For a better jump link (#355)

* Update Python-API.md

* for a better jump in page

A space is needed between `#` and the headers content according to Github's markdown format [guideline](https://guides.github.com/features/mastering-markdown/)

After adding the spaces, we can jump to the exact position in page by click the link.

* fixed something mentioned by @wxchan

* Update Python-API.md

* add FitByExistingTree.

* adapt GPU tree learner for FitByExistingTree

* avoid NaN output.

* update boost.compute

* fix typos (#361)

* fix broken links (#359)

* update README

* disable GPU acceleration by default

* fix image url

* cleanup debug macro

* remove old README

* do not save sparse_threshold_ in FeatureGroup

* add details for new GPU settings

* ignore submodule when doing pep8 check

* allocate workspace for at least one thread during builing Feature4

* move sparse_threshold to class Dataset

* remove duplicated code in GPUTreeLearner::Split

* Remove duplicated code in FindBestThresholds and BeforeFindBestSplit

* do not rebuild ordered gradients and hessians for sparse features

* support feature groups in GPUTreeLearner

* Initial parallel learners with GPU support

* add option device, cleanup code

* clean up FindBestThresholds; add some omp parallel

* constant hessian optimization for GPU

* Fix GPUTreeLearner crash when there is zero feature

* use np.testing.assert_almost_equal() to compare lists of floats in tests

* travis for GPU
guolinke pushed a commit that referenced this pull request Apr 12, 2017
* add dummy gpu solver code

* initial GPU code

* fix crash bug

* first working version

* use asynchronous copy

* use a better kernel for root

* parallel read histogram

* sparse features now works, but no acceleration, compute on CPU

* compute sparse feature on CPU simultaneously

* fix big bug; add gpu selection; add kernel selection

* better debugging

* clean up

* add feature scatter

* Add sparse_threshold control

* fix a bug in feature scatter

* clean up debug

* temporarily add OpenCL kernels for k=64,256

* fix up CMakeList and definition USE_GPU

* add OpenCL kernels as string literals

* Add boost.compute as a submodule

* add boost dependency into CMakeList

* fix opencl pragma

* use pinned memory for histogram

* use pinned buffer for gradients and hessians

* better debugging message

* add double precision support on GPU

* fix boost version in CMakeList

* Add a README

* reconstruct GPU initialization code for ResetTrainingData

* move data to GPU in parallel

* fix a bug during feature copy

* update gpu kernels

* update gpu code

* initial port to LightGBM v2

* speedup GPU data loading process

* Add 4-bit bin support to GPU

* re-add sparse_threshold parameter

* remove kMaxNumWorkgroups and allows an unlimited number of features

* add feature mask support for skipping unused features

* enable kernel cache

* use GPU kernels withoug feature masks when all features are used

* REAdme.

* REAdme.

* update README

* fix typos (#349)

* change compile to gcc on Apple as default

* clean vscode related file

* refine api of constructing from sampling data.

* fix bug in the last commit.

* more efficient algorithm to sample k from n.

* fix bug in filter bin

* change to boost from average output.

* fix tests.

* only stop training when all classes are finshed in multi-class.

* limit the max tree output. change hessian in multi-class objective.

* robust tree model loading.

* fix test.

* convert the probabilities to raw score in boost_from_average of classification.

* fix the average label for binary classification.

* Add boost_from_average to docs (#354)

* don't use "ConvertToRawScore" for self-defined objective function.

* boost_from_average seems doesn't work well in binary classification. remove it.

* For a better jump link (#355)

* Update Python-API.md

* for a better jump in page

A space is needed between `#` and the headers content according to Github's markdown format [guideline](https://guides.github.com/features/mastering-markdown/)

After adding the spaces, we can jump to the exact position in page by click the link.

* fixed something mentioned by @wxchan

* Update Python-API.md

* add FitByExistingTree.

* adapt GPU tree learner for FitByExistingTree

* avoid NaN output.

* update boost.compute

* fix typos (#361)

* fix broken links (#359)

* update README

* disable GPU acceleration by default

* fix image url

* cleanup debug macro

* remove old README

* do not save sparse_threshold_ in FeatureGroup

* add details for new GPU settings

* ignore submodule when doing pep8 check

* allocate workspace for at least one thread during builing Feature4

* move sparse_threshold to class Dataset

* remove duplicated code in GPUTreeLearner::Split

* Remove duplicated code in FindBestThresholds and BeforeFindBestSplit

* do not rebuild ordered gradients and hessians for sparse features

* support feature groups in GPUTreeLearner

* Initial parallel learners with GPU support

* add option device, cleanup code

* clean up FindBestThresholds; add some omp parallel

* constant hessian optimization for GPU

* Fix GPUTreeLearner crash when there is zero feature

* use np.testing.assert_almost_equal() to compare lists of floats in tests

* travis for GPU

* add tutorial and more GPU docs
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3 participants