Skip to content
This repository has been archived by the owner on Jun 14, 2024. It is now read-only.

Change build name to avoid errors for iOS and fix TextMeshPro #291

Merged

Conversation

chrisfromwork
Copy link
Contributor

@chrisfromwork chrisfromwork commented Dec 3, 2019

individual developers don't seem able to use project names containing Microsoft. To avoid confusion/signing errors, we should remove Microsoft from our sample name.

In this review, we also move to the newest version of text mesh pro. With older versions of text mesh pro it seems that asset syncing does not work correctly for iOS.

Breaking Change Details:

Notes:

TextMeshPro was upgraded from 1.3.0 to 1.4.1 to fix iOS synchronization.

Migration Instructions:

  1. Open the Unity package manager (Window -> Package Manager).
  2. Update TextMesh Pro dependencies from 1.3.0 to 1.4.1

@chrisfromwork chrisfromwork changed the title Change build name to avoid errors for iOS Change build name to avoid errors for iOS and fix TextMeshPro Dec 3, 2019
@chrisfromwork chrisfromwork added the breaking change Pull request contains a breaking change and requires additional information. label Dec 3, 2019
Copy link
Contributor

@matthejo matthejo left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

:shipit:

@chrisfromwork chrisfromwork merged commit b80d0cd into microsoft:stabilization/1.1.0 Dec 4, 2019
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
breaking change Pull request contains a breaking change and requires additional information.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants