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Leap Motion Improvements #7689

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CDiaz-MS opened this issue Apr 20, 2020 · 2 comments
Closed
3 tasks done

Leap Motion Improvements #7689

CDiaz-MS opened this issue Apr 20, 2020 · 2 comments
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Platform - Leap Motion Issues related to Leap Motion hand tracking

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@CDiaz-MS
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CDiaz-MS commented Apr 20, 2020

  • Add configurable pinch thresholds

  • Add near interaction grab support, currently a grab is only recognized as a pinch
    The configurable pinch thresholds are used to trigger the grab gesture

  • Update documentation with "Configure Pinch Thresholds" section and update screenshots

@CDiaz-MS CDiaz-MS added the Platform - Leap Motion Issues related to Leap Motion hand tracking label Apr 20, 2020
@CDiaz-MS CDiaz-MS self-assigned this Apr 20, 2020
@keveleigh
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I think Leap Motion provides a hand mesh too. Is that in the existing provider, or something we want to add?

@CDiaz-MS
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They do have a hand mesh but in Unity it takes the form of a different set of hand prefabs called the rigged hands. The rigged hands can be used by adding the Leap Hand Model Manager

image

Here is what the rigged hands look like now, but we could just add an option not to render the joint representation if the user wants to use the hand models from leap instead

LeapRiggedHandMRTK

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Labels
Platform - Leap Motion Issues related to Leap Motion hand tracking
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