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Add near interaction grab support, currently a grab is only recognized as a pinch
The configurable pinch thresholds are used to trigger the grab gesture
Update documentation with "Configure Pinch Thresholds" section and update screenshots
The text was updated successfully, but these errors were encountered:
They do have a hand mesh but in Unity it takes the form of a different set of hand prefabs called the rigged hands. The rigged hands can be used by adding the Leap Hand Model Manager
Here is what the rigged hands look like now, but we could just add an option not to render the joint representation if the user wants to use the hand models from leap instead
Add configurable pinch thresholds
Add near interaction grab support, currently a grab is only recognized as a pinchThe configurable pinch thresholds are used to trigger the grab gesture
Update documentation with "Configure Pinch Thresholds" section and update screenshots
The text was updated successfully, but these errors were encountered: