Fix simulated motion controller grab #11272
Merged
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Overview
Simulated motion controller grab wasn't working in Editor, because it raised a float input event instead of a boolean.
This PR fixes this, by changing the input event to boolean, like the simulated grab for articulated hands.
Verification
Create a new scene with the MRTK rig. Make sure to use profiles that use the Motion Controller Simulation Mode (Input -> Input Data Providers -> Input Simulation Service -> Default Controller Simulation Mode:
Motion Controller
)Add a simple cube to the scene with an
Object Manipulator
with disabled far manipulation and aNearInteractionGrabbable
. In Play Mode, use either the left or right controller and the mapped grab key (DefaultG
) to grab and move the cube.