Description
Suggestion
π Search Terms
- Refactor
- Inline
- Symbol
- Variable
- Function
β Viability Checklist
My suggestion meets these guidelines:
- This wouldn't be a breaking change in existing TypeScript/JavaScript code
- This wouldn't change the runtime behavior of existing JavaScript code
- This could be implemented without emitting different JS based on the types of the expressions
- This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, new syntax sugar for JS, etc.)
- This feature would agree with the rest of TypeScript's Design Goals.
β Suggestion
The suggestion is basically to implement the Inline Symbol refactor that already exists in JetBrains IDEs.
As the article linked above shows, there are several types of symbols that can be inlined, but a good idea would be to start with the Inline Variable
refactor, as it's likely to be the simplest one.
π Motivating Example
Consider the following code:
const message = 'Something happened!';
console.log(message);
console.log(message);
The Inline Symbol
refactor, when applied on message
(the VariableDeclarator['id']
), would replace the instances where the identifier is referenced with the expression that message
is assigned to (the VariableDeclarator['init']
).
This would be the output:
console.log('Something happened!');
console.log('Something happened!');
π» Use Cases
Basically, just like Extract Constant
, this refactor's main purpose is to reduce time spent making boilerplate-y operations that could be entirely automatic.
Although I'm not a fan of WebStorm, I've used IntelliJ heavily, and the refactorings available there are really top-notch. They save a serious amount of time. For reference, from colleagues using WebStorm, I know these refactorings are implemented for JS/TS as well, so that's proof to me there's no technically blocker from getting it done.
I'd have contributed all the missing refactorings, but that's a bit far, so I'd like to start with the seemingly (I assume it'll be harder than I imagine) easiest one, with the smallest scope.