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VSO 7186201: Move UI thread off fibers
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//****************************************************************************** | ||
// | ||
// Copyright (c) 2016 Microsoft Corporation. All rights reserved. | ||
// | ||
// This code is licensed under the MIT License (MIT). | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
// THE SOFTWARE. | ||
// | ||
//****************************************************************************** | ||
#import <Starboard.h> | ||
#import <Foundation/NSRunLoop.h> | ||
#import <NSRunLoop+Internal.h> | ||
#import <NSLogging.h> | ||
#include <COMIncludes.h> | ||
#import <ErrorHandling.h> | ||
#import <RawBuffer.h> | ||
#import <WRLHelpers.h> | ||
#import <wrl/client.h> | ||
#import <wrl/implements.h> | ||
#import <wrl/async.h> | ||
#import <wrl/wrappers/corewrappers.h> | ||
#import <windows.ui.core.h> | ||
#import <windows.system.threading.h> | ||
#include <COMIncludes_End.h> | ||
#import <LoggingNative.h> | ||
#import <MainDispatcher.h> | ||
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#import <atomic> | ||
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using namespace Microsoft::WRL; | ||
using namespace ABI::Windows::ApplicationModel::Core; | ||
using namespace ABI::Windows::System::Threading; | ||
using namespace ABI::Windows::UI::Core; | ||
using namespace ABI::Windows::Foundation; | ||
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static const wchar_t* TAG = L"MainDispatcher"; | ||
static ComPtr<ICoreDispatcher> s_dispatcher; | ||
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/** | ||
* Method that schedules the main runloop. | ||
* Note: This method should only be called from the main UI thread. | ||
*/ | ||
extern "C" void ScheduleMainRunLoop() { | ||
if ([NSThread currentThread] == [NSThread mainThread]) { | ||
NSRunLoop* runLoop = [NSRunLoop currentRunLoop]; | ||
[runLoop _run]; | ||
} else { | ||
// Main runloop should only be scheduled from the main UI thread. | ||
FAIL_FAST_MSG(E_UNEXPECTED, "Main runloop should only be scheduled from the main UI thread!"); | ||
} | ||
} | ||
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/** | ||
* Method that processes events for the main runloop. | ||
* Note: This method should only be called from the main UI thread. | ||
*/ | ||
void _ProcessMainRunLoop(int signaled) { | ||
if ([NSThread currentThread] == [NSThread mainThread]) { | ||
NSRunLoop* runLoop = [NSRunLoop currentRunLoop]; | ||
[runLoop _processMainRunLoop:signaled]; | ||
} else { | ||
// Main runloop should only be scheduled from the main UI thread. | ||
FAIL_FAST_MSG(E_UNEXPECTED, "Main runloop should only be scheduled from the main UI thread!"); | ||
} | ||
} | ||
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/** | ||
* Method that schedules the main runloop on the UI thread. | ||
* Note: This method always schedules the work asynchronously on the UI thread to let the caller stack unwind. | ||
*/ | ||
void _DispatchMainRunLoopOnUIThread(int signaledEvent) { | ||
auto dispatchCallback = WRLHelpers::MakeAgileCallback<IDispatchedHandler>([signaledEvent]() -> HRESULT { | ||
_ProcessMainRunLoop(signaledEvent); | ||
ScheduleMainRunLoop(); | ||
return S_OK; | ||
}); | ||
ComPtr<IAsyncAction> asyncAction; | ||
s_dispatcher->RunAsync(CoreDispatcherPriority_Normal, dispatchCallback.Get(), &asyncAction); | ||
} | ||
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/** | ||
* Method that blocks on multiple events on the main runloop. | ||
* Because this method gets called on the main UI thread, the wait for events happens on a thread pool thread and once the wait completes | ||
* we schedule the main runoop to process the event back on the main UI thread. | ||
* Note: This method should only be called from the main UI thread. | ||
*/ | ||
int MainRunLoopTimedMultipleWait(EbrEvent* events, int numEvents, double timeout, SocketWait* sockets) { | ||
if ([NSThread currentThread] == [NSThread mainThread]) { | ||
static std::atomic<bool> waitHasBeenScheduled(false); | ||
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if (waitHasBeenScheduled.load()) { | ||
// It is safe to return here as a threadpool based wait has already been scheduled for the main runloop. | ||
static dispatch_once_t onceToken; | ||
dispatch_once(&onceToken, | ||
^{ | ||
// Do not log this trace warning in every loop as it creates a lot of noise. | ||
TraceWarning(TAG, L"Main RunLoop is being scheduled by the application as-well!"); | ||
}); | ||
return 0; | ||
} | ||
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if (s_dispatcher == nullptr) { | ||
ComPtr<ICoreWindowStatic> coreWindowStatic; | ||
ComPtr<ICoreWindow> coreWindow; | ||
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THROW_IF_FAILED( | ||
GetActivationFactory(Wrappers::HStringReference(RuntimeClass_Windows_UI_Core_CoreWindow).Get(), &coreWindowStatic)); | ||
THROW_IF_FAILED(coreWindowStatic->GetForCurrentThread(&coreWindow)); | ||
THROW_IF_FAILED(coreWindow->get_Dispatcher(&s_dispatcher)); | ||
} | ||
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if (timeout == 0) { | ||
// Optimization to not schedule a wait on a threadpool when the timeout value passed was 0. | ||
_DispatchMainRunLoopOnUIThread(-1); | ||
} else { | ||
// note-nithishm-04082016 - This code path can be optimized by having a dedicated thread to perform the main runloop wait | ||
// instead | ||
// of scheduling it on a threadpool every time. Keeping the code simple for now as this is not a regression from what we had | ||
// with | ||
// fibers. Bug 7183829 tracks this. | ||
ComPtr<IThreadPoolStatics> threadpool; | ||
THROW_IF_FAILED( | ||
GetActivationFactory(Wrappers::HStringReference(RuntimeClass_Windows_System_Threading_ThreadPool).Get(), &threadpool)); | ||
auto agileCallback = | ||
WRLHelpers::MakeAgileCallback<IWorkItemHandler>([events, numEvents, timeout, sockets](_In_ IAsyncAction*) -> HRESULT { | ||
int signaledEvent = EbrEventTimedMultipleWait(events, numEvents, timeout, sockets); | ||
waitHasBeenScheduled.store(false); | ||
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// Dispatch the main runloop on the UI thread. | ||
_DispatchMainRunLoopOnUIThread(signaledEvent); | ||
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return S_OK; | ||
}); | ||
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ComPtr<IAsyncAction> asyncTask; | ||
waitHasBeenScheduled.store(true); | ||
THROW_IF_FAILED(threadpool->RunWithPriorityAsync(agileCallback.Get(), WorkItemPriority_High, &asyncTask)); | ||
} | ||
} else { | ||
// Main runloop should only be scheduled from the main UI thread. | ||
FAIL_FAST_MSG(E_UNEXPECTED, "Main runloop should only be scheduled from the main UI thread!"); | ||
} | ||
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return 0; | ||
} | ||
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/** | ||
* Method to setup the main runloop wait function for the main UI thread. | ||
*/ | ||
extern "C" void SetupMainRunLoopTimedMultipleWaiter() { | ||
[NSRunLoop setUIThreadMainRunLoopWaitFunction:&MainRunLoopTimedMultipleWait]; | ||
} |
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