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Implement CGContextFlush #2046
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msft-Jeyaram
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Mar 10, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush. This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer. EndDraw supports both of the issues addressed above.
msft-Jeyaram
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Mar 14, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush. This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer. EndDraw supports both of the issues addressed above.
msft-Jeyaram
added a commit
to msft-Jeyaram/WinObjC
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Mar 18, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush. This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer. EndDraw supports both of the issues addressed above.
msft-Jeyaram
added a commit
to msft-Jeyaram/WinObjC
that referenced
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Mar 19, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush. This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer. EndDraw supports both of the issues addressed above.
msft-Jeyaram
added a commit
that referenced
this issue
Mar 19, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush. This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer. EndDraw supports both of the issues addressed above.
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