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only emit events on a change of state #175

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Oct 20, 2020
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48 changes: 31 additions & 17 deletions src/agent/onefuzz-supervisor/src/agent.rs
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ pub struct Agent {
work_queue: Box<dyn IWorkQueue>,
worker_runner: Box<dyn IWorkerRunner>,
_heartbeat: Option<AgentHeartbeatClient>,
previous_state: NodeState,
}

impl Agent {
Expand All @@ -34,6 +35,7 @@ impl Agent {
heartbeat: Option<AgentHeartbeatClient>,
) -> Self {
let scheduler = Some(scheduler);
let previous_state = NodeState::Init;

Self {
coordinator,
Expand All @@ -43,6 +45,7 @@ impl Agent {
work_queue,
worker_runner,
_heartbeat: heartbeat,
previous_state,
}
}

Expand Down Expand Up @@ -92,16 +95,33 @@ impl Agent {
Scheduler::Done(s) => self.done(s).await?,
};

self.previous_state = NodeState::from(&next);
let done = matches!(next, Scheduler::Done(..));

self.scheduler = Some(next);

Ok(done)
}

async fn emit_state_update_if_changed(&mut self, event: StateUpdateEvent) -> Result<()> {
match (&event, self.previous_state) {
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(StateUpdateEvent::Free, NodeState::Free)
| (StateUpdateEvent::Busy, NodeState::Busy)
| (StateUpdateEvent::SettingUp{..}, NodeState::SettingUp)
| (StateUpdateEvent::Rebooting, NodeState::Rebooting)
| (StateUpdateEvent::Ready, NodeState::Ready)
| (StateUpdateEvent::Done{..}, NodeState::Done) => {}
_ => {
self.coordinator.emit_event(event.into()).await?;
}
}

Ok(())
}

async fn free(&mut self, state: State<Free>) -> Result<Scheduler> {
let event = StateUpdateEvent::Free.into();
self.coordinator.emit_event(event).await?;
self.emit_state_update_if_changed(StateUpdateEvent::Free)
.await?;

let msg = self.work_queue.poll().await?;

Expand Down Expand Up @@ -173,8 +193,8 @@ impl Agent {
verbose!("agent setting up");

let tasks = state.work_set().task_ids();
let event = StateUpdateEvent::SettingUp { tasks };
self.coordinator.emit_event(event.into()).await?;
self.emit_state_update_if_changed(StateUpdateEvent::SettingUp { tasks })
.await?;

let scheduler = match state.finish(self.setup_runner.as_mut()).await? {
SetupDone::Ready(s) => s.into(),
Expand All @@ -187,9 +207,8 @@ impl Agent {

async fn pending_reboot(&mut self, state: State<PendingReboot>) -> Result<Scheduler> {
verbose!("agent pending reboot");

let event = StateUpdateEvent::Rebooting.into();
self.coordinator.emit_event(event).await?;
self.emit_state_update_if_changed(StateUpdateEvent::Rebooting)
.await?;

let ctx = state.reboot_context();
self.reboot.save_context(ctx).await?;
Expand All @@ -200,17 +219,14 @@ impl Agent {

async fn ready(&mut self, state: State<Ready>) -> Result<Scheduler> {
verbose!("agent ready");

let event = StateUpdateEvent::Ready.into();
self.coordinator.emit_event(event).await?;

self.emit_state_update_if_changed(StateUpdateEvent::Ready)
.await?;
Ok(state.run().await?.into())
}

async fn busy(&mut self, state: State<Busy>) -> Result<Scheduler> {
let event = StateUpdateEvent::Busy.into();
self.coordinator.emit_event(event).await?;

self.emit_state_update_if_changed(StateUpdateEvent::Busy)
.await?;
let mut events = vec![];
let updated = state
.update(&mut events, self.worker_runner.as_mut())
Expand Down Expand Up @@ -241,9 +257,7 @@ impl Agent {
},
};

let event = event.into();
self.coordinator.emit_event(event).await?;

self.emit_state_update_if_changed(event).await?;
// `Done` is a final state.
Ok(state.into())
}
Expand Down
15 changes: 14 additions & 1 deletion src/agent/onefuzz-supervisor/src/scheduler.rs
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ use std::fmt;
use anyhow::Result;
use onefuzz::process::Output;

use crate::coordinator::NodeCommand;
use crate::coordinator::{NodeCommand, NodeState};
use crate::reboot::RebootContext;
use crate::setup::ISetupRunner;
use crate::work::*;
Expand All @@ -21,6 +21,19 @@ pub enum Scheduler {
Done(State<Done>),
}

impl From<&Scheduler> for NodeState {
fn from(value: &Scheduler) -> Self {
match value {
Scheduler::Free(_) => Self::Free,
Scheduler::SettingUp(_) => Self::SettingUp,
Scheduler::PendingReboot(_) => Self::Rebooting,
Scheduler::Ready(_) => Self::Ready,
Scheduler::Busy(_) => Self::Busy,
Scheduler::Done(_) => Self::Done,
}
}
}

impl fmt::Display for Scheduler {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let s = match self {
Expand Down