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Proxy: Next Generation Polymorphism in C++

Proxy-CI

Are you looking to simplify the lifetime management and maintenance of polymorphic objects in C++?

Do you want to write polymorphic code in C++ as easily as in GC languages like Java or C#, without sacrificing performance?

Have you tried other polymorphic programming libraries in C++ but found them deficient?

If so, this library is for you.

Our Mission

"Proxy" is a modern C++ library that helps you use polymorphism (a way to use different types of objects interchangeably) without needing inheritance.

"Proxy" was created by Microsoft engineers and has been used in the Windows operating system since 2022. For many years, using inheritance was the main way to achieve polymorphism in C++. However, new programming languages like Rust offer better ways to do this. We have improved our understanding of object-oriented programming and decided to use pointers in C++ as the foundation for "Proxy". Specifically, the "Proxy" library is designed to be:

  • Portable: "Proxy" was implemented as a single-header library in standard C++20. It can be used on any platform while the compiler supports C++20. The majority of the library is freestanding, making it feasible for embedded engineering or kernel design of an operating system.
  • Non-intrusive: An implementation type is no longer required to inherit from an abstract binding.
  • Well-managed: "Proxy" provides a GC-like capability that manages the lifetimes of different objects efficiently without the need for an actual garbage collector.
  • Fast: With typical compiler optimizations, "Proxy" produces high-quality code that is as good as or better than hand-written code. In many cases, "Proxy" performs better than traditional inheritance-based approaches, especially in managing the lifetimes of objects.
  • Accessible: Learned from user feedback, accessibility has been significantly improved in "Proxy 3" with intuitive syntax, good IDE compatibility, and accurate diagnostics.
  • Flexible: Not only member functions, the "abstraction" of "Proxy" allows any expression to be polymorphic, including free functions, operators, conversions, etc. Different abstractions can be freely composed on demand. Performance tuning is supported for experts to balance between extensibility and performance.

Please refer to the Proxy's Frequently Asked Questions for more background, and refer to the specifications for more technical details.

Quick Start

"Proxy" is a header-only C++20 library. To use the library, make sure your compiler meets the minimum requirements and just include the header file proxy.h in your source code. Alternatively, you can install the library via vcpkg or conan, by searching for "proxy" (see vcpkg.io and conan.io).

Hello World

Let's get started with the following "Hello World" example:

#include <iostream>
#include <string>

#include "proxy.h"

struct Streamable : pro::facade_builder
    ::add_convention<pro::operator_dispatch<"<<", true>, std::ostream&(std::ostream& out) const>
    ::build {};

int main() {
  std::string str = "Hello World";
  pro::proxy<Streamable> p1 = &str;
  std::cout << "p1 = " << *p1 << "\n";  // Prints: "p1 = Hello World"

  pro::proxy<Streamable> p2 = std::make_unique<int>(123);
  std::cout << "p2 = " << *p2 << "\n";  // Prints: "p2 = 123"

  pro::proxy<Streamable> p3 = pro::make_proxy<Streamable>(3.14);
  std::cout << "p3 = " << *p3 << "\n";  // Prints: "p3 = 3.14"
}

Here is a step-by-step explanation:

  • #include <iostream>: For std::cout.

  • #include <string>: For std::string.

  • #include "proxy.h": For the "Proxy" library. Most of the facilities of the library are defined in namespace pro. If the library is consumed via vcpkg or conan, this line should be changed into #include <proxy/proxy.h>.

  • struct Streamable : pro::facade_builder ... ::build {}: Defines a facade type Streamable. The term "facade", formally defined as the ProFacade requirements, is how the "Proxy" library models runtime abstraction. Specifically,

    • pro::facade_builder: Provides capability to build a facade type at compile-time.
    • add_convention: Adds a generalized "calling convention", defined by a "dispatch" and several "overloads", to the build context.
    • pro::operator_dispatch<"<<", true>: Specifies a dispatch for operator << expressions where the primary operand (proxy) is on the right-hand side (specified by the second template parameter true). Note that polymorphism in the "Proxy" library is defined by expressions rather than member functions, which is different from C++ virtual functions or other OOP languages.
    • std::ostream&(std::ostream& out) const: The signature of the calling convention, similar with std::move_only_function. const specifies that the primary operand is const.
    • build: Builds the context into a facade type.
  • pro::proxy<Streamable> p1 = &str: Creates a proxy object from a raw pointer of std::string. p1 behaves like a raw pointer, and does not have ownership of the underlying std::string. If the lifetime of str ends before p1, p1 becomes dangling.

  • std::cout << *p1: This is how it works. It prints "Hello World" because the calling convention is defined in the facade Streamable, so it works as if by calling std::cout << str.

  • pro::proxy<Streamable> p2 = std::make_unique<int>(123): Creates a std::unique_ptr<int> and converts to a proxy. Different from p1, p2 has ownership of the underlying int because it is instantiated from a value of std::unique_ptr, and will call the destructor of std::unique_ptr when p2 is destroyed, while p1 does not have ownership of the underlying int because it is instantiated from a raw pointer. p1 and p2 are of the same type pro::proxy<Streamable>, which means you can have a function that returns pro::proxy<Streamable> without exposing any information about the implementation details to its caller.

  • std::cout << *p2: Prints "123" with no surprise.

  • pro::proxy<Streamable> p3 = pro::make_proxy<Streamable>(3.14): Creates a proxy from a double without specifying the underlying pointer type. Specifically,

    • Similar with p2, p3 also has ownership of the underlying double value, but can effectively avoid heap allocation.
    • Since the size of the underlying type (double) is known to be small (on major 32- or 64-bit platforms), pro::make_proxy realizes the fact at compile-time, and falls back to pro::make_proxy_inplace, which guarantees no heap allocation.
    • The "Proxy" library explicitly defines when heap allocation occurs or not to avoid users falling into performance hell, which is different from std::function and other existing polymorphic wrappers in the standard.
  • std::cout << *p3: Prints "3.14" with no surprise.

  • When main returns, p2 and p3 will destroy the underlying objects, while p1 does nothing because it holds a raw pointer that does not have ownership of the underlying std::string.

More Expressions

In addition to the operator expressions demonstrated in the previous example, the library supports almost all forms of expressions in C++ and can make them polymorphic. Specifically,

Note that some facilities are provided as macro, because C++ templates today do not support generating a function with an arbitrary name. Here is another example that makes member function call expressions polymorphic:

#include <iostream>
#include <sstream>

#include "proxy.h"

PRO_DEF_MEM_DISPATCH(MemDraw, Draw);
PRO_DEF_MEM_DISPATCH(MemArea, Area);

struct Drawable : pro::facade_builder
    ::add_convention<MemDraw, void(std::ostream& output)>
    ::add_convention<MemArea, double() noexcept>
    ::support_copy<pro::constraint_level::nontrivial>
    ::build {};

class Rectangle {
 public:
  Rectangle(double width, double height) : width_(width), height_(height) {}
  Rectangle(const Rectangle&) = default;

  void Draw(std::ostream& out) const {
    out << "{Rectangle: width = " << width_ << ", height = " << height_ << "}";
  }
  double Area() const noexcept { return width_ * height_; }

 private:
  double width_;
  double height_;
};

std::string PrintDrawableToString(pro::proxy<Drawable> p) {
  std::stringstream result;
  result << "entity = ";
  p->Draw(result);
  result << ", area = " << p->Area();
  return std::move(result).str();
}

int main() {
  pro::proxy<Drawable> p = pro::make_proxy<Drawable, Rectangle>(3, 5);
  std::string str = PrintDrawableToString(p);
  std::cout << str << "\n";  // Prints: "entity = {Rectangle: width = 3, height = 5}, area = 15"
}

Here is a step-by-step explanation:

  • #include <iostream>: For std::cout.
  • #include <sstream>: For std::stringstream.
  • #include "proxy.h": For the "Proxy" library.
  • PRO_DEF_MEM_DISPATCH(MemDraw, Draw): Defines a dispatch type MemDraw for expressions of calling member function Draw.
  • PRO_DEF_MEM_DISPATCH(MemArea, Area): Defines a dispatch type MemArea for expressions of calling member function Area.
  • struct Drawable : pro::facade_builder ... ::build {}: Defines a facade type Drawable. Specifically,
  • class Rectangle: An implementation of Drawable.
  • Function PrintDrawableToString: Converts a Drawable into a std::string. Note that this is a function rather than a function template, which means it can generate ABI in a larger build system.
  • pro::proxy<Drawable> p = pro::make_proxy<Drawable, Rectangle>(3, 5): Creates a proxy<Drawable> object containing a Rectangle.
  • std::string str = PrintDrawableToString(p): Converts p into a std::string, implicitly creates a copy of p.
  • std::cout << str: Prints the string.

Other Useful Features

The "Proxy" library is a self-contained solution for runtime polymorphism in C++. There are many other capabilities documented in the specifications. In addition to the features mentioned above, here is a curated list of the most popular features based on user feedback:

Family Minimum version Required flags
GCC 11.2 -std=c++20
Clang 15.0.0 -std=c++20
MSVC 19.30 /std:c++20
NVIDIA HPC 24.1 -std=c++20

Build and Run Tests with CMake

git clone https://github.com/microsoft/proxy.git
cd proxy
cmake -B build
cmake --build build -j
ctest --test-dir build -j

Related Resources

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.