Fallible allocation functions for the Rust standard library's alloc::vec::Vec
type.
These functions are designed to be usable with #![no_std]
, #[cfg(no_global_oom_handling)]
(see
rust-lang/rust#84266) enabled and Allocators (see https://github.com/rust-lang/wg-allocators).
By default this crate requires the nightly compiler, but the stable compiler can be used if all
features are disabled (i.e., specifying default-features = false
for the dependency).
The recommended way to add these functions to Vec
is by adding a use
declaration for the
FallibleVec
trait: use fallible_vec::FallibleVec
:
use fallible_vec::{FallibleVec, try_vec};
let mut vec = try_vec![1, 2]?;
vec.try_push(3)?;
assert_eq!(vec, [1, 2, 3]);
These methods are "panic safe", meaning that if a call to external code (e.g., an iterator's
next()
method or an implementation of Clone::clone()
) panics, then these methods will leave the
Vec
in a consistent state:
len()
will be less than or equal tocapacity()
.- Items in
0..len()
will only be items originally in theVec
or items being added to theVec
. It will never include uninitialized memory, duplicated items or dropped items. - Items originally (but no longer) in the
Vec
or being added to (but not yet in) theVec
may be leaked - any method that may leak items like this will have a note to specify its behavior.
The exact behavior of each method is specified in its documentation.
Most of this code is forked from Rust's Standard Library. While we will attempt to keep the code and docs in sync, if you notice any issues please check if they have been fixed in the Standard Library first.
There are many more infallible functions on Vec
which have not been ported yet. If there's a
particular API that you're missing feel free to open a PR or file an Issue to get it added.
There was a PR to add these and more to the Standard
Library, followed by an RFC to discuss if it's a good idea or not to do so.
These were closed with the hopes of reopening them once Keyword Generics
are made available and so "fallible" variants of the existing functions can be added without
exploding the API surface of Vec
.
In general, fallible_vec
is only useful in situations where #[cfg(no_global_oom_handling)]
is
required, or if using the Allocator API (functions ending in _in
). Other crates use APIs that
don't exist when #[cfg(no_global_oom_handling)]
is enabled (like vec::push
), whereas
fallible_vec
reimplements each function to avoid these APIs and builds with #[cfg(no_global_oom_handling)]
in its CI.
fallible_vec
focuses on vec
alone, whereas other crates provide support for additional types
(like Box
and HashMap
).
Comparing fallible_vec
to fallible_collections
:
fallible_vec v0.3.1 |
fallible_collections v0.4.7 |
|
---|---|---|
Supports no_std |
X | X |
Supports #[cfg(no_global_oom_handling)] |
X | |
Requires nightly rust compiler by default | X | |
Supports stable rust compiler | X | X |
vec::try_append |
X | |
vec::try_extend |
X | |
vec::try_extend_from_slice |
X | X |
vec::try_insert |
X | X |
vec::try_push |
X | X |
vec::try_push_give_back |
X | |
vec::try_resize |
X | X |
vec::try_resize_with |
X | X |
vec::try_splice_in |
X | |
try_collect |
X | X |
try_collect_in |
X | |
try_from_iterator |
X | |
try_with_capacity |
X | |
try_with_capacity_in |
X | |
try_vec! |
X | |
try_vec_in! |
X | |
Box::* |
X | |
Arc::* |
X | |
Rc::* |
X | |
HashMap::* |
X | |
try_format! |
X |
The recommended way to build locally is to use the build.ps1
script: this will build the crate
using all feature combinations, run tests, check formatting, run clippy and build with #[cfg(no_global_oom_handling)]
enabled.
In order to run this script you'll need:
- PowerShell 7+
- Rust
- Including the
rust-src
component.
- Including the
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