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Merge branch 'dev/migrie/fhl/non-terminal-panes-2023' into dev/migrie…
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@@ -14,6 +14,7 @@ changelog | |
clickable | ||
clig | ||
CMMI | ||
consvc | ||
copyable | ||
Counterintuitively | ||
CtrlDToClose | ||
|
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@@ -126,3 +126,4 @@ | |
^tools/ReleaseEngineering/ServicingPipeline\.ps1$ | ||
^XamlStyler\.json$ | ||
ignore$ | ||
Resources/(?!en) |
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@@ -74,6 +74,7 @@ aumid | |
Authenticode | ||
AUTOBUDDY | ||
AUTOCHECKBOX | ||
autocrlf | ||
autohide | ||
AUTOHSCROLL | ||
automagically | ||
|
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build/pipelines/templates-v2/steps-fetch-and-prepare-localizations.yml
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// Demo shader to show passing in an image using | ||
// experimental.pixelShaderImagePath. This shader simply displays the Terminal | ||
// contents on top of the given image. | ||
// | ||
// The image loaded by the terminal will be placed into the `image` texture. | ||
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SamplerState samplerState; | ||
Texture2D shaderTexture : register(t0); | ||
Texture2D image : register(t1); | ||
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cbuffer PixelShaderSettings { | ||
float Time; | ||
float Scale; | ||
float2 Resolution; | ||
float4 Background; | ||
}; | ||
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float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET | ||
{ | ||
float4 terminalColor = shaderTexture.Sample(samplerState, tex); | ||
float4 imageColor = image.Sample(samplerState, tex); | ||
return lerp(imageColor, terminalColor, terminalColor.a); | ||
} |
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