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Fix pixel shaders not loading (#9371)
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<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Fix for #9354

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #9354
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

(cherry picked from commit 5aaf5b4)
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PankajBhojwani authored and DHowett committed Mar 15, 2021
1 parent 89c9e6d commit 77f181f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/cascadia/TerminalApp/TerminalSettings.h
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ namespace winrt::TerminalApp::implementation
GETSET_SETTING(TerminalApp::TerminalSettings, bool, SoftwareRendering, false);
GETSET_SETTING(TerminalApp::TerminalSettings, bool, ForceVTInput, false);

GETSET_PROPERTY(hstring, PixelShaderPath);
GETSET_SETTING(TerminalApp::TerminalSettings, hstring, PixelShaderPath);

private:
std::optional<std::array<uint32_t, COLOR_TABLE_SIZE>> _ColorTable;
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