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File renamed without changes.
2 changes: 1 addition & 1 deletion
2
...alSettingsModel/TerminalSettingsModel.def → ...dll/Microsoft.Terminal.Settings.Model.def
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,3 @@ | ||
EXPORTS | ||
EXPORTS | ||
DllCanUnloadNow = WINRT_CanUnloadNow PRIVATE | ||
DllGetActivationFactory = WINRT_GetActivationFactory PRIVATE |
108 changes: 108 additions & 0 deletions
108
src/cascadia/TerminalSettingsModel/dll/Microsoft.Terminal.Settings.Model.vcxproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup Label="Globals"> | ||
<ProjectGuid>{CA5CAD1A-082C-4476-9F33-94B339494076}</ProjectGuid> | ||
<ProjectName>Microsoft.Terminal.Settings.Model</ProjectName> | ||
<RootNamespace>Microsoft.Terminal.Settings.Model</RootNamespace> | ||
<!-- cppwinrt.build.pre.props depends on these settings: --> | ||
<!-- build a dll, not exe (Application) --> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<SubSystem>Console</SubSystem> | ||
<!-- sets a bunch of Windows Universal properties --> | ||
<OpenConsoleUniversalApp>true</OpenConsoleUniversalApp> | ||
<!-- | ||
DON'T REDIRECT OUR OUTPUT. | ||
Setting this will tell cppwinrt.build.post.props to copy our output from | ||
the default OutDir up one level, so the wapproj will be able to find it. | ||
--> | ||
<NoOutputRedirection>true</NoOutputRedirection> | ||
</PropertyGroup> | ||
<Import Project="..\..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" /> | ||
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" /> | ||
<!-- ========================= XAML files ======================== --> | ||
<ItemGroup> | ||
<!-- DON'T PUT XAML FILES HERE! Put them in TerminalAppLib.vcxproj --> | ||
</ItemGroup> | ||
<!-- ========================= Headers ======================== --> | ||
<ItemGroup> | ||
<!-- Only put headers for winrt types in here. Don't put other header files | ||
in here - put them in the lib's vcxproj instead! --> | ||
<ClInclude Include="pch.h" /> | ||
<ClInclude Include="../ActionArgs.h" /> | ||
<ClInclude Include="../CascadiaSettings.h" /> | ||
<ClInclude Include="../ColorScheme.h" /> | ||
<ClInclude Include="../Command.h" /> | ||
<ClInclude Include="../GlobalAppSettings.h" /> | ||
<ClInclude Include="../KeyChordSerialization.h" /> | ||
<ClInclude Include="../KeyMapping.h" /> | ||
<ClInclude Include="../Profile.h" /> | ||
<ClInclude Include="../TerminalWarnings.h" /> | ||
</ItemGroup> | ||
<!-- ========================= Cpp Files ======================== --> | ||
<ItemGroup> | ||
<!-- Don't put source files in here - put them in the lib's vcxproj instead! --> | ||
<ClCompile Include="pch.cpp"> | ||
<PrecompiledHeader>Create</PrecompiledHeader> | ||
</ClCompile> | ||
</ItemGroup> | ||
<!-- ========================= idl Files ======================== --> | ||
<ItemGroup> | ||
<!-- DON'T PUT IDL FILES HERE! Put them in the lib's vcxproj --> | ||
</ItemGroup> | ||
<!-- ========================= Misc Files ======================== --> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
<None Include="Microsoft.Terminal.Settings.Model.def" /> | ||
</ItemGroup> | ||
<!-- ========================= Project References ======================== --> | ||
<ItemGroup> | ||
<!-- | ||
the packaging project won't recurse through our dependencies, you have to | ||
make sure that if you add a cppwinrt dependency to any of these projects, | ||
you also update all the consumers | ||
--> | ||
<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj"> | ||
<Project>{18D09A24-8240-42D6-8CB6-236EEE820263}</Project> | ||
</ProjectReference> | ||
<!-- The midl compiler however, _will_ aggregate our winmd dependencies | ||
somehow. So make sure to only include top-level dependencies here (don't | ||
include Settings and Connection, since Control will include them for us) --> | ||
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj"> | ||
<Private>false</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj"> | ||
<Private>false</Private> | ||
</ProjectReference> | ||
<!-- Reference Microsoft.Terminal.Settings.ModelLib here, so we can use it's winmd as | ||
our winmd. This didn't work correctly in VS2017, you'd need to | ||
manually reference the lib --> | ||
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettingsModel\Microsoft.Terminal.Settings.ModelLib.vcxproj"> | ||
<Private>true</Private> | ||
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies> | ||
</ProjectReference> | ||
</ItemGroup> | ||
|
||
<Import Project="$(OpenConsoleDir)packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('$(OpenConsoleDir)packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets')" /> | ||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> | ||
<PropertyGroup> | ||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> | ||
</PropertyGroup> | ||
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets'))" /> | ||
</Target> | ||
|
||
<ItemDefinitionGroup> | ||
<ClCompile> | ||
<AdditionalIncludeDirectories>$(OpenConsoleDir)\dep\jsoncpp\json;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories> | ||
</ClCompile> | ||
<Link> | ||
<AdditionalDependencies>User32.lib;WindowsApp.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
<!-- TSM Lib contains a DllMain that we need to force the use of. --> | ||
<AdditionalOptions Condition="'$(Platform)'=='Win32'">/INCLUDE:_DllMain@12</AdditionalOptions> | ||
<AdditionalOptions Condition="'$(Platform)'!='Win32'">/INCLUDE:DllMain</AdditionalOptions> | ||
</Link> | ||
<Reference> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemDefinitionGroup> | ||
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" /> | ||
</Project> |
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// Copyright (c) Microsoft Corporation. | ||
// Licensed under the MIT license. | ||
|
||
#include "pch.h" |
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// Copyright (c) Microsoft Corporation. | ||
// Licensed under the MIT license. | ||
// | ||
// pch.h | ||
// Header for platform projection include files | ||
// | ||
|
||
#pragma once | ||
|
||
// This file can be empty - the pch.h in TerminalSettingsModel/lib does the heavy lifting | ||
// of including all the headers we need. As this project is just a dll wrapper, | ||
// we don't actually need anything in here. |
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