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Fix conpty rendering of control characters in the buffer #16825
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Issue-Bug
It either shouldn't be doing this or needs an investigation.
Area-Output
Related to output processing (inserting text into buffer, retrieving buffer text, etc.)
Area-Rendering
Text rendering, emoji, complex glyph & font-fallback issues
Area-VT
Virtual Terminal sequence support
Priority-3
A description (P3)
Product-Conpty
For console issues specifically related to conpty
Product-Terminal
The new Windows Terminal.
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Mar 5, 2024
DHowett
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Mar 5, 2024
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You are a saint 🙂
lhecker
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Mar 6, 2024
DHowett
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Mar 6, 2024
Thank you! |
DHowett
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Mar 8, 2024
When using the legacy console APIs, it's possible to write arbitrary codepoints into the buffer. If any of those codepoints are in the C0 or C1 range, and the buffer contents are forwarded over conpty, they can end up mistakenly interpreted as controls by the connected terminal. This PR fixes that issue by converting any C0 and C1 codepoints in the buffer into printable glyphs before forwarding them over conpty. I've used the C0 glyphs from the DOS 437 codepage and just a `?` for the C1 codepoints, since that's what you would typically have seen in the v1 console with a raster font. Although this doesn't address the main problem in #16410, it should at least fix the rendering issues they're seeing when running their app in Windows Terminal. I've confirmed that the test case in #4363 now looks the same in Windows Terminal as it does in conhost, and I've tested the Windows version of the terminal game [Gorched], and confirmed that it now works correctly in Window Terminal. [Gorched]: https://github.com/zladovan/gorched Closes #4363 Closes #6265 (cherry picked from commit 563b731) Service-Card-Id: 92001662 Service-Version: 1.20
DHowett
pushed a commit
that referenced
this pull request
Mar 8, 2024
When using the legacy console APIs, it's possible to write arbitrary codepoints into the buffer. If any of those codepoints are in the C0 or C1 range, and the buffer contents are forwarded over conpty, they can end up mistakenly interpreted as controls by the connected terminal. This PR fixes that issue by converting any C0 and C1 codepoints in the buffer into printable glyphs before forwarding them over conpty. I've used the C0 glyphs from the DOS 437 codepage and just a `?` for the C1 codepoints, since that's what you would typically have seen in the v1 console with a raster font. Although this doesn't address the main problem in #16410, it should at least fix the rendering issues they're seeing when running their app in Windows Terminal. I've confirmed that the test case in #4363 now looks the same in Windows Terminal as it does in conhost, and I've tested the Windows version of the terminal game [Gorched], and confirmed that it now works correctly in Window Terminal. [Gorched]: https://github.com/zladovan/gorched Closes #4363 Closes #6265 (cherry picked from commit 563b731) Service-Card-Id: 92001661 Service-Version: 1.19
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Labels
Area-Output
Related to output processing (inserting text into buffer, retrieving buffer text, etc.)
Area-Rendering
Text rendering, emoji, complex glyph & font-fallback issues
Area-VT
Virtual Terminal sequence support
Issue-Bug
It either shouldn't be doing this or needs an investigation.
Priority-3
A description (P3)
Product-Conpty
For console issues specifically related to conpty
Product-Terminal
The new Windows Terminal.
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Summary of the Pull Request
When using the legacy console APIs, it's possible to write arbitrary
codepoints into the buffer. If any of those codepoints are in the C0 or
C1 range, and the buffer contents are forwarded over conpty, they can
end up mistakenly interpreted as controls by the connected terminal.
This PR fixes that issue by converting any C0 and C1 codepoints in the
buffer into printable glyphs before forwarding them over conpty. I've
used the C0 glyphs from the DOS 437 codepage and just a
?
for the C1codepoints, since that's what you would typically have seen in the v1
console with a raster font.
References and Relevant Issues
Although this doesn't address the main problem in #16410, it should at
least fix the rendering issues they're seeing when running their app in
Windows Terminal.
Validation Steps Performed
I've confirmed that the test case in #4363 now looks the same in Windows
Terminal as it does in conhost, and I've tested the Windows version of
the terminal game Gorched, and confirmed that it now works correctly
in Window Terminal.
PR Checklist