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Only snap on key _downs_ #6517

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Jun 15, 2020
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16 changes: 3 additions & 13 deletions src/cascadia/TerminalCore/Terminal.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -419,13 +419,9 @@ bool Terminal::SendKeyEvent(const WORD vkey,
{
// GH#6423 - don't snap on this key if the key that was pressed was a
// modifier key. We'll wait for a real keystroke to snap to the bottom.
// GH#6481 - Additionally, we'll only snap if this is one of a few specific
// keys that typically count as "input", but don't send a character.
// Otherwise, SendCharEvent handles snapping for most keys.
if (!KeyEvent::IsModifierKey(vkey) &&
(((vkey >= VK_PRIOR) && (vkey <= VK_DOWN)) || // PgUp,PgDn, Home, End, Arrows
((vkey >= VK_INSERT) && (vkey <= VK_DELETE)) || // insert & delete
((vkey >= VK_NUMPAD0) && (vkey <= VK_F24)))) // numpad and F keys
// GH#6481 - Additionally, make sure the key was actually pressed. This
// check will make sure we behave the same as before GH#6309
if (!KeyEvent::IsModifierKey(vkey) && keyDown)
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... LOL.

{
TrySnapOnInput();
}
Expand Down Expand Up @@ -529,12 +525,6 @@ bool Terminal::SendCharEvent(const wchar_t ch, const WORD scanCode, const Contro
vkey = _VirtualKeyFromCharacter(ch);
}

// GH#6481 - only snap on input for characters and keys like the arrow keys
// (which are handled in SendKeyEvent)
if (!KeyEvent::IsModifierKey(vkey))
{
TrySnapOnInput();
}
// Unfortunately, the UI doesn't give us both a character down and a
// character up event, only a character received event. So fake sending both
// to the terminal input translator. Unless it's in win32-input-mode, it'll
Expand Down