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Cache the viewport to make invalidation faster #6918

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Jul 16, 2020
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145 changes: 143 additions & 2 deletions src/host/ut_host/VtIoTests.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -254,16 +254,156 @@ void VtIoTests::DtorTestStackAllocMany()
}
}

class MockRenderData : public IRenderData, IUiaData
{
public:
Microsoft::Console::Types::Viewport GetViewport() noexcept override
{
return Microsoft::Console::Types::Viewport{};
}

COORD GetTextBufferEndPosition() const noexcept override
{
return COORD{};
}

const TextBuffer& GetTextBuffer() noexcept override
{
FAIL_FAST_HR(E_NOTIMPL);
}

const FontInfo& GetFontInfo() noexcept override
{
FAIL_FAST_HR(E_NOTIMPL);
}

std::vector<Microsoft::Console::Types::Viewport> GetSelectionRects() noexcept override
{
return std::vector<Microsoft::Console::Types::Viewport>{};
}

void LockConsole() noexcept override
{
}

void UnlockConsole() noexcept override
{
}

const TextAttribute GetDefaultBrushColors() noexcept override
{
return TextAttribute{};
}

std::pair<COLORREF, COLORREF> GetAttributeColors(const TextAttribute& /*attr*/) const noexcept override
{
return std::make_pair(COLORREF{}, COLORREF{});
}

COORD GetCursorPosition() const noexcept override
{
return COORD{};
}

bool IsCursorVisible() const noexcept override
{
return false;
}

bool IsCursorOn() const noexcept override
{
return false;
}

ULONG GetCursorHeight() const noexcept override
{
return 42ul;
}

CursorType GetCursorStyle() const noexcept override
{
return CursorType::FullBox;
}

ULONG GetCursorPixelWidth() const noexcept override
{
return 12ul;
}

COLORREF GetCursorColor() const noexcept override
{
return COLORREF{};
}

bool IsCursorDoubleWidth() const override
{
return false;
}

bool IsScreenReversed() const noexcept override
{
return false;
}

const std::vector<RenderOverlay> GetOverlays() const noexcept override
{
return std::vector<RenderOverlay>{};
}

const bool IsGridLineDrawingAllowed() noexcept override
{
return false;
}

const std::wstring GetConsoleTitle() const noexcept override
{
return std::wstring{};
}

const bool IsSelectionActive() const override
{
return false;
}

const bool IsBlockSelection() const noexcept override
{
return false;
}

void ClearSelection() override
{
}

void SelectNewRegion(const COORD /*coordStart*/, const COORD /*coordEnd*/) override
{
}

const COORD GetSelectionAnchor() const noexcept
{
return COORD{};
}

const COORD GetSelectionEnd() const noexcept
{
return COORD{};
}

void ColorSelection(const COORD /*coordSelectionStart*/, const COORD /*coordSelectionEnd*/, const TextAttribute /*attr*/)
{
}
};

void VtIoTests::RendererDtorAndThread()
{
Log::Comment(NoThrowString().Format(
L"Test deleting a Renderer a bunch of times"));

for (int i = 0; i < 16; ++i)
{
auto data = std::make_unique<MockRenderData>();
auto thread = std::make_unique<Microsoft::Console::Render::RenderThread>();
auto* pThread = thread.get();
auto pRenderer = std::make_unique<Microsoft::Console::Render::Renderer>(nullptr, nullptr, 0, std::move(thread));
auto pRenderer = std::make_unique<Microsoft::Console::Render::Renderer>(data.get(), nullptr, 0, std::move(thread));
VERIFY_SUCCEEDED(pThread->Initialize(pRenderer.get()));
// Sleep for a hot sec to make sure the thread starts before we enable painting
// If you don't, the thread might wait on the paint enabled event AFTER
Expand All @@ -286,9 +426,10 @@ void VtIoTests::RendererDtorAndThreadAndDx()

for (int i = 0; i < 16; ++i)
{
auto data = std::make_unique<MockRenderData>();
auto thread = std::make_unique<Microsoft::Console::Render::RenderThread>();
auto* pThread = thread.get();
auto pRenderer = std::make_unique<Microsoft::Console::Render::Renderer>(nullptr, nullptr, 0, std::move(thread));
auto pRenderer = std::make_unique<Microsoft::Console::Render::Renderer>(data.get(), nullptr, 0, std::move(thread));
VERIFY_SUCCEEDED(pThread->Initialize(pRenderer.get()));

auto dxEngine = std::make_unique<::Microsoft::Console::Render::DxEngine>();
Expand Down
13 changes: 6 additions & 7 deletions src/renderer/base/renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -26,13 +26,12 @@ Renderer::Renderer(IRenderData* pData,
_In_reads_(cEngines) IRenderEngine** const rgpEngines,
const size_t cEngines,
std::unique_ptr<IRenderThread> thread) :
_pData(pData),
_pData(THROW_HR_IF_NULL(E_INVALIDARG, pData)),
_pThread{ std::move(thread) },
_destructing{ false },
_clusterBuffer{}
_clusterBuffer{},
_viewport{ pData->GetViewport() }
{
_srViewportPrevious = { 0 };

for (size_t i = 0; i < cEngines; i++)
{
IRenderEngine* engine = rgpEngines[i];
Expand Down Expand Up @@ -208,7 +207,7 @@ void Renderer::TriggerSystemRedraw(const RECT* const prcDirtyClient)
// - <none>
void Renderer::TriggerRedraw(const Viewport& region)
{
Viewport view = _pData->GetViewport();
Viewport view = _viewport;
SMALL_RECT srUpdateRegion = region.ToExclusive();

if (view.TrimToViewport(&srUpdateRegion))
Expand Down Expand Up @@ -357,7 +356,7 @@ void Renderer::TriggerSelection()
// - True if something changed and we scrolled. False otherwise.
bool Renderer::_CheckViewportAndScroll()
{
SMALL_RECT const srOldViewport = _srViewportPrevious;
SMALL_RECT const srOldViewport = _viewport.ToInclusive();
SMALL_RECT const srNewViewport = _pData->GetViewport().ToInclusive();

COORD coordDelta;
Expand All @@ -369,7 +368,7 @@ bool Renderer::_CheckViewportAndScroll()
LOG_IF_FAILED(engine->UpdateViewport(srNewViewport));
}

_srViewportPrevious = srNewViewport;
_viewport = Viewport::FromInclusive(srNewViewport);

// If we're keeping some buffers between calls, let them know about the viewport size
// so they can prepare the buffers for changes to either preallocate memory at once
Expand Down
2 changes: 1 addition & 1 deletion src/renderer/base/renderer.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -120,7 +120,7 @@ namespace Microsoft::Console::Render

[[nodiscard]] HRESULT _PerformScrolling(_In_ IRenderEngine* const pEngine);

SMALL_RECT _srViewportPrevious;
Microsoft::Console::Types::Viewport _viewport;

static constexpr float _shrinkThreshold = 0.8f;
std::vector<Cluster> _clusterBuffer;
Expand Down