Mochi MQTT is an embeddable fully compliant MQTT v5 broker server written in Go, designed for the development of telemetry and internet-of-things projects. The server can be used either as a standalone binary or embedded as a library in your own applications, and has been designed to be as lightweight and fast as possible, with great care taken to ensure the quality and maintainability of the project.
MQTT stands for MQ Telemetry Transport. It is a publish/subscribe, extremely simple and lightweight messaging protocol, designed for constrained devices and low-bandwidth, high-latency or unreliable networks (Learn more). Mochi MQTT fully implements version 5.0.0 of the MQTT protocol.
Version 2.0.0 takes all the great things we loved about Mochi MQTT v1.0.0, learns from the mistakes, and improves on the things we wished we'd had. It's a total from-scratch rewrite, designed to fully implement MQTT v5 as a first-class feature.
Don't forget to use the new v2 import paths:
import "github.com/mignatovich/mqtt/v2"
- Full MQTTv5 Feature Compliance, compatibility for MQTT v3.1.1 and v3.0.0:
- User and MQTTv5 Packet Properties
- Topic Aliases
- Shared Subscriptions
- Subscription Options and Subscription Identifiers
- Message Expiry
- Client Session Expiry
- Send and Receive QoS Flow Control Quotas
- Server-side Disconnect and Auth Packets
- Will Delay Intervals
- Plus all the original MQTT features of Mochi MQTT v1, such as Full QoS(0,1,2), $SYS topics, retained messages, etc.
- Developer-centric:
- Most core broker code is now exported and accessible, for total developer control.
- Full featured and flexible Hook-based interfacing system to provide easy 'plugin' development.
- Direct Packet Injection using special inline client, or masquerade as existing clients.
- Performant and Stable:
- Our classic trie-based Topic-Subscription model.
- A new fixed 'FanPool' worker queues to ensure consistent resource allocation and throughput reliability.
- Passes all Paho Interoperability Tests for MQTT v5 and MQTT v3.
- Over a thousand carefully considered unit test scenarios.
- TCP, Websocket, (including SSL/TLS) and $SYS Dashboard listeners.
- Built-in Redis, Badger, and Bolt Persistence using Hooks (but you can also make your own).
- Built-in Rule-based Authentication and ACL Ledger using Hooks (also make your own).
There is no upgrade path from v1.0.0. Please review the documentation and this readme to get a sense of the changes required (e.g. the v1 events system, auth, and persistence have all been replaced with the new hooks system).
Because of the overlap between the v5 specification and previous versions of mqtt, the server can accept both v5 and v3 clients, but note that in cases where both v5 an v3 clients are connected, properties and features provided for v5 clients will be downgraded for v3 clients (such as user properties).
Support for MQTT v3.0.0 and v3.1.1 is considered hybrid-compatibility. Where not specifically restricted in the v3 specification, more modern and safety-first v5 behaviours are used instead - such as expiry for inflight and retained messages, and clients - and quality-of-service flow control limits.
- Please open an issue to request new features or event hooks!
- Cluster support.
- Enhanced Metrics support.
- File-based server configuration (supporting docker).
Mochi MQTT can be used as a standalone broker. Simply checkout this repository and run the cmd/main.go entrypoint in the cmd folder which will expose tcp (:1883), websocket (:1882), and dashboard (:8080) listeners.
cd cmd
go build -o mqtt && ./mqtt
A simple Dockerfile is provided for running the cmd/main.go Websocket, TCP, and Stats server:
docker build -t mochi:latest .
docker run -p 1883:1883 -p 1882:1882 -p 8080:8080 mochi:latest
Importing Mochi MQTT as a package requires just a few lines of code to get started.
import (
"log"
"github.com/mignatovich/mqtt/v2"
"github.com/mignatovich/mqtt/v2/hooks/auth"
"github.com/mignatovich/mqtt/v2/listeners"
)
func main() {
// Create the new MQTT Server.
server := mqtt.New(nil)
// Allow all connections.
_ = server.AddHook(new(auth.AllowHook), nil)
// Create a TCP listener on a standard port.
tcp := listeners.NewTCP("t1", ":1883", nil)
err := server.AddListener(tcp)
if err != nil {
log.Fatal(err)
}
err = server.Serve()
if err != nil {
log.Fatal(err)
}
}
Examples of running the broker with various configurations can be found in the examples folder.
The server comes with a variety of pre-packaged network listeners which allow the broker to accept connections on different protocols. The current listeners are:
Listener | Usage |
---|---|
listeners.NewTCP | A TCP listener |
listeners.NewUnixSock | A Unix Socket listener |
listeners.NewWebsocket | A Websocket listener |
listeners.NewHTTPStats | An HTTP $SYS info dashboard |
Use the
listeners.Listener
interface to develop new listeners. If you do, please let us know!
A *listeners.Config
may be passed to configure TLS.
Examples of usage can be found in the examples folder or cmd/main.go.
A number of configurable options are available which can be used to alter the behaviour or restrict access to certain features in the server.
server := mqtt.New(&mqtt.Options{
Capabilities: mqtt.Capabilities{
MaximumSessionExpiryInterval: 3600,
Compatibilities: mqtt.Compatibilities{
ObscureNotAuthorized: true,
},
},
SysTopicResendInterval: 10,
})
Review the mqtt.Options, mqtt.Capabilities, and mqtt.Compatibilities structs for a comprehensive list of options.
A universal event hooks system allows developers to hook into various parts of the server and client life cycle to add and modify functionality of the broker. These universal hooks are used to provide everything from authentication, persistent storage, to debugging tools.
Hooks are stackable - you can add multiple hooks to a server, and they will be run in the order they were added. Some hooks modify values, and these modified values will be passed to the subsequent hooks before being returned to the runtime code.
Type | Import | Info |
---|---|---|
Access Control | mochi-co/mqtt/hooks/auth . AllowHook | Allow access to all connecting clients and read/write to all topics. |
Access Control | mochi-co/mqtt/hooks/auth . Auth | Rule-based access control ledger. |
Persistence | mochi-co/mqtt/hooks/storage/bolt | Persistent storage using BoltDB (deprecated). |
Persistence | mochi-co/mqtt/hooks/storage/badger | Persistent storage using BadgerDB. |
Persistence | mochi-co/mqtt/hooks/storage/redis | Persistent storage using Redis. |
Debugging | mochi-co/mqtt/hooks/debug | Additional debugging output to visualise packet flow. |
Many of the internal server functions are now exposed to developers, so you can make your own Hooks by using the above as examples. If you do, please Open an issue and let everyone know!
By default, Mochi MQTT uses a DENY-ALL access control rule. To allow connections, this must overwritten using an Access Control hook. The simplest of these hooks is the auth.AllowAll
hook, which provides ALLOW-ALL rules to all connections, subscriptions, and publishing. It's also the simplest hook to use:
server := mqtt.New(nil)
_ = server.AddHook(new(auth.AllowHook), nil)
Don't do this if you are exposing your server to the internet or untrusted networks - it should really be used for development, testing, and debugging only.
The Auth Ledger hook provides a sophisticated mechanism for defining access rules in a struct format. Auth ledger rules come in two forms: Auth rules (connection), and ACL rules (publish subscribe).
Auth rules have 4 optional criteria and an assertion flag:
Criteria | Usage |
---|---|
Client | client id of the connecting client |
Username | username of the connecting client |
Password | password of the connecting client |
Remote | the remote address or ip of the client |
Allow | true (allow this user) or false (deny this user) |
ACL rules have 3 optional criteria and an filter match:
Criteria | Usage |
---|---|
Client | client id of the connecting client |
Username | username of the connecting client |
Remote | the remote address or ip of the client |
Filters | an array of filters to match |
Rules are processed in index order (0,1,2,3), returning on the first matching rule. See hooks/auth/ledger.go to review the structs.
server := mqtt.New(nil)
err := server.AddHook(new(auth.Hook), &auth.Options{
Ledger: &auth.Ledger{
Auth: auth.AuthRules{ // Auth disallows all by default
{Username: "peach", Password: "password1", Allow: true},
{Username: "melon", Password: "password2", Allow: true},
{Remote: "127.0.0.1:*", Allow: true},
{Remote: "localhost:*", Allow: true},
},
ACL: auth.ACLRules{ // ACL allows all by default
{Remote: "127.0.0.1:*"}, // local superuser allow all
{
// user melon can read and write to their own topic
Username: "melon", Filters: auth.Filters{
"melon/#": auth.ReadWrite,
"updates/#": auth.WriteOnly, // can write to updates, but can't read updates from others
},
},
{
// Otherwise, no clients have publishing permissions
Filters: auth.Filters{
"#": auth.ReadOnly,
"updates/#": auth.Deny,
},
},
},
}
})
The ledger can also be stored as JSON or YAML and loaded using the Data field:
err = server.AddHook(new(auth.Hook), &auth.Options{
Data: data, // build ledger from byte slice: yaml or json
})
See examples/auth/encoded/main.go for more information.
A basic Redis storage hook is available which provides persistence for the broker. It can be added to the server in the same fashion as any other hook, with several options. It uses github.com/go-redis/redis/v8 under the hook, and is completely configurable through the Options value.
err := server.AddHook(new(redis.Hook), &redis.Options{
Options: &rv8.Options{
Addr: "localhost:6379", // default redis address
Password: "", // your password
DB: 0, // your redis db
},
})
if err != nil {
log.Fatal(err)
}
For more information on how the redis hook works, or how to use it, see the examples/persistence/redis/main.go or hooks/storage/redis code.
There's also a BadgerDB storage hook if you prefer file based storage. It can be added and configured in much the same way as the other hooks (with somewhat less options).
err := server.AddHook(new(badger.Hook), &badger.Options{
Path: badgerPath,
})
if err != nil {
log.Fatal(err)
}
For more information on how the badger hook works, or how to use it, see the examples/persistence/badger/main.go or hooks/storage/badger code.
There is also a BoltDB hook which has been deprecated in favour of Badger, but if you need it, check examples/persistence/bolt/main.go.
Many hooks are available for interacting with the broker and client lifecycle.
The function signatures for all the hooks and mqtt.Hook
interface can be found in hooks.go.
The most flexible event hooks are OnPacketRead, OnPacketEncode, and OnPacketSent - these hooks be used to control and modify all incoming and outgoing packets.
Function | Usage |
---|---|
OnStarted | Called when the server has successfully started. |
OnStopped | Called when the server has successfully stopped. |
OnConnectAuthenticate | Called when a user attempts to authenticate with the server. An implementation of this method MUST be used to allow or deny access to the server (see hooks/auth/allow_all or basic). It can be used in custom hooks to check connecting users against an existing user database. Returns true if allowed. |
OnACLCheck | Called when a user attempts to publish or subscribe to a topic filter. As above. |
OnSysInfoTick | Called when the $SYS topic values are published out. |
OnConnect | Called when a new client connects |
OnSessionEstablished | Called when a new client successfully establishes a session (after OnConnect) |
OnDisconnect | Called when a client is disconnected for any reason. |
OnAuthPacket | Called when an auth packet is received. It is intended to allow developers to create their own mqtt v5 Auth Packet handling mechanisms. Allows packet modification. |
OnPacketRead | Called when a packet is received from a client. Allows packet modification. |
OnPacketEncode | Called immediately before a packet is encoded to be sent to a client. Allows packet modification. |
OnPacketSent | Called when a packet has been sent to a client. |
OnPacketProcessed | Called when a packet has been received and successfully handled by the broker. |
OnSubscribe | Called when a client subscribes to one or more filters. Allows packet modification. |
OnSubscribed | Called when a client successfully subscribes to one or more filters. |
OnSelectSubscribers | Called when subscribers have been collected for a topic, but before shared subscription subscribers have been selected. Allows receipient modification. |
OnUnsubscribe | Called when a client unsubscribes from one or more filters. Allows packet modification. |
OnUnsubscribed | Called when a client successfully unsubscribes from one or more filters. |
OnPublish | Called when a client publishes a message. Allows packet modification. |
OnPublished | Called when a client has published a message to subscribers. |
OnRetainMessage | Called then a published message is retained. |
OnQosPublish | Called when a publish packet with Qos >= 1 is issued to a subscriber. |
OnQosComplete | Called when the Qos flow for a message has been completed. |
OnQosDropped | Called when an inflight message expires before completion. |
OnWill | Called when a client disconnects and intends to issue a will message. Allows packet modification. |
OnWillSent | Called when an LWT message has been issued from a disconnecting client. |
OnClientExpired | Called when a client session has expired and should be deleted. |
OnRetainedExpired | Called when a retained message has expired and should be deleted. |
StoredClients | Returns clients, eg. from a persistent store. |
StoredSubscriptions | Returns client subscriptions, eg. from a persistent store. |
StoredInflightMessages | Returns inflight messages, eg. from a persistent store. |
StoredRetainedMessages | Returns retained messages, eg. from a persistent store. |
StoredSysInfo | Returns stored system info values, eg. from a persistent store. |
If you are building a persistent storage hook, see the existing persistent hooks for inspiration and patterns. If you are building an auth hook, you will need OnACLCheck
and OnConnectAuthenticate
.
To publish basic message to a topic from within the embedding application, you can use the server.Publish(topic string, payload []byte, retain bool, qos byte) error
method.
err := server.Publish("direct/publish", []byte("packet scheduled message"), false, 0)
The Qos byte in this case is only used to set the upper qos limit available for subscribers, as per MQTT v5 spec.
If you want more control, or want to set specific MQTT v5 properties and other values you can create your own publish packets from a client of your choice. This method allows you to inject MQTT packets (no just publish) directly into the runtime as though they had been received by a specific client. Most of the time you'll want to use the special client flag inline=true
, as it has unique privileges: it bypasses all ACL and topic validation checks, meaning it can even publish to $SYS topics.
Packet injection can be used for any MQTT packet, including ping requests, subscriptions, etc. And because the Clients structs and methods are now exported, you can even inject packets on behalf of a connected client (if you have a very custom requirements).
cl := server.NewClient(nil, "local", "inline", true)
server.InjectPacket(cl, packets.Packet{
FixedHeader: packets.FixedHeader{
Type: packets.Publish,
},
TopicName: "direct/publish",
Payload: []byte("scheduled message"),
})
MQTT packets still need to be correctly formed, so refer our the test packets catalogue and MQTTv5 Specification for inspiration.
See the hooks example to see this feature in action.
Mochi MQTT tests over a thousand scenarios with thoughtfully hand written unit tests to ensure each function does exactly what we expect. You can run the tests using go:
go run --cover ./...
You can check the broker against the Paho Interoperability Test by starting the broker using examples/paho/main.go
, and then running the mqtt v5 and v3 tests with python3 client_test5.py
from the interoperability folder.
Note that there are currently a number of outstanding issues regarding false negatives in the paho suite, and as such, certain compatibility modes are enabled in the
paho/main.go
example.
Mochi MQTT performance is comparable with popular brokers such as Mosquitto, EMQX, and others.
Performance benchmarks were tested using MQTT-Stresser on a Apple Macbook Air M2, using cmd/main.go
default settings. Taking into account bursts of high and low throughput, the median scores are the most useful. Higher is better.
The values presented in the benchmark are not representative of true messages per second throughput. They rely on an unusual calculation by mqtt-stresser, but are usable as they are consistent across all brokers. Benchmarks are provided as a general performance expectation guideline only.
mqtt-stresser -broker tcp://localhost:1883 -num-clients=2 -num-messages=10000
Broker | publish fastest | median | slowest | receive fastest | median | slowest |
---|---|---|---|---|---|---|
Mochi v2.0.0 | 139,860 | 135,960 | 132,059 | 217,499 | 211,027 | 204,555 |
Mosquitto v2.0.15 | 155,920 | 155,919 | 155,918 | 185,485 | 185,097 | 184,709 |
EMQX v5.0.11 | 156,945 | 156,257 | 155,568 | 17,918 | 17,783 | 17649 |
mqtt-stresser -broker tcp://localhost:1883 -num-clients=10 -num-messages=10000
Broker | publish fastest | median | slowest | receive fastest | median | slowest |
---|---|---|---|---|---|---|
Mochi v2.0.0 | 55,189 | 34,840 | 21,298 | 56,980 | 28,557 | 23,781 |
Mosquitto v2.0.15 | 42,729 | 38,633 | 29,879 | 23,241 | 19,714 | 18,806 |
EMQX v5.0.11 | 21,553 | 17,418 | 14,356 | 4,257 | 3,980 | 3756 |
Million Message Challenge (hit the server with 1 million messages immediately):
mqtt-stresser -broker tcp://localhost:1883 -num-clients=100 -num-messages=10000
Broker | publish fastest | median | slowest | receive fastest | median | slowest |
---|---|---|---|---|---|---|
Mochi v2.0.0 | 13,573 | 3,678 | 1,848 | 34,309 | 2,470 | 5,636 |
Mosquitto v2.0.15 | 3,826 | 3,395 | 3,032 | 1,200 | 1,150 | 1,118 |
EMQX v5.0.11 | 4,086 | 2,432 | 2,274 | 434 | 333 | 311 |
Not sure what's going on with EMQX here, perhaps the docker out-of-the-box settings are not optimal, so take it with a pinch of salt as we know for a fact it's a solid piece of software.
Are you using Mochi MQTT in a project? Let us know!
Contributions and feedback are both welcomed and encouraged! Open an issue to report a bug, ask a question, or make a feature request.