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Add text decorator
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mikke89 committed Dec 14, 2024
1 parent 1a34877 commit 72c38ac
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Showing 9 changed files with 456 additions and 30 deletions.
4 changes: 4 additions & 0 deletions Source/Core/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,8 @@ add_library(rmlui_core
DecoratorNinePatch.h
DecoratorShader.cpp
DecoratorShader.h
DecoratorText.cpp
DecoratorText.h
DecoratorTiled.cpp
DecoratorTiled.h
DecoratorTiledBox.cpp
Expand All @@ -50,6 +52,8 @@ add_library(rmlui_core
DecoratorTiledImage.h
DecoratorTiledVertical.cpp
DecoratorTiledVertical.h
DecoratorUtilities.cpp
DecoratorUtilities.h
DocumentHeader.cpp
DocumentHeader.h
EffectSpecification.cpp
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30 changes: 2 additions & 28 deletions Source/Core/DecoratorGradient.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -149,32 +149,6 @@ static ColorStopList ResolveColorStops(Element* element, const float gradient_li
return stops;
}

// Compute a 2d-position property value into a percentage-length vector.
static Vector2Numeric ComputePosition(const Property* p_position[2])
{
Vector2Numeric position;
for (int dimension = 0; dimension < 2; dimension++)
{
NumericValue& value = position[dimension];
const Property& property = *p_position[dimension];
if (property.unit == Unit::KEYWORD)
{
enum { TOP_LEFT, CENTER, BOTTOM_RIGHT };
switch (property.Get<int>())
{
case TOP_LEFT: value = NumericValue(0.f, Unit::PERCENT); break;
case CENTER: value = NumericValue(50.f, Unit::PERCENT); break;
case BOTTOM_RIGHT: value = NumericValue(100.f, Unit::PERCENT); break;
}
}
else
{
value = property.GetNumericValue();
}
}
return position;
}

DecoratorStraightGradient::DecoratorStraightGradient() {}

DecoratorStraightGradient::~DecoratorStraightGradient() {}
Expand Down Expand Up @@ -596,7 +570,7 @@ SharedPtr<Decorator> DecoratorRadialGradientInstancer::InstanceDecorator(const S
const Property* p_ending_shape = properties_.GetProperty(ids.ending_shape);
const Property* p_size_x = properties_.GetProperty(ids.size_x);
const Property* p_size_y = properties_.GetProperty(ids.size_y);
const Property* p_position[2] = {properties_.GetProperty(ids.position_x), properties_.GetProperty(ids.position_y)};
Array<const Property*, 2> p_position = {properties_.GetProperty(ids.position_x), properties_.GetProperty(ids.position_y)};
const Property* p_color_stop_list = properties_.GetProperty(ids.color_stop_list);

if (!p_ending_shape || !p_size_x || !p_size_y || !p_position[0] || !p_position[1] || !p_color_stop_list)
Expand Down Expand Up @@ -727,7 +701,7 @@ SharedPtr<Decorator> DecoratorConicGradientInstancer::InstanceDecorator(const St
const DecoratorInstancerInterface& /*interface_*/)
{
const Property* p_angle = properties_.GetProperty(ids.angle);
const Property* p_position[2] = {properties_.GetProperty(ids.position_x), properties_.GetProperty(ids.position_y)};
Array<const Property*, 2> p_position = {properties_.GetProperty(ids.position_x), properties_.GetProperty(ids.position_y)};
const Property* p_color_stop_list = properties_.GetProperty(ids.color_stop_list);

if (!p_angle || !p_position[0] || !p_position[1] || !p_color_stop_list)
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3 changes: 1 addition & 2 deletions Source/Core/DecoratorGradient.h
Original file line number Diff line number Diff line change
Expand Up @@ -33,11 +33,10 @@
#include "../../Include/RmlUi/Core/Decorator.h"
#include "../../Include/RmlUi/Core/Geometry.h"
#include "../../Include/RmlUi/Core/ID.h"
#include "DecoratorUtilities.h"

namespace Rml {

using Vector2Numeric = Vector2<NumericValue>;

/**
Straight gradient.
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170 changes: 170 additions & 0 deletions Source/Core/DecoratorText.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,170 @@
/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2024 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/

#include "DecoratorText.h"
#include "../../Include/RmlUi/Core/ComputedValues.h"
#include "../../Include/RmlUi/Core/Context.h"
#include "../../Include/RmlUi/Core/Element.h"
#include "../../Include/RmlUi/Core/FontEngineInterface.h"
#include "../../Include/RmlUi/Core/Geometry.h"
#include "../../Include/RmlUi/Core/PropertyDefinition.h"
#include "../../Include/RmlUi/Core/RenderManager.h"
#include "../../Include/RmlUi/Core/TextShapingContext.h"

namespace Rml {

DecoratorText::DecoratorText() {}

DecoratorText::~DecoratorText() {}

void DecoratorText::Initialise(String in_text, bool in_inherit_color, Colourb in_color, Vector2Numeric in_align)
{
text = std::move(in_text);
inherit_color = in_inherit_color;
color = in_color;
align = in_align;
}

DecoratorDataHandle DecoratorText::GenerateElementData(Element* element, BoxArea paint_area) const
{
ElementData* data = new ElementData{paint_area, {}, -1};

if (!GenerateGeometry(element, *data))
{
Log::Message(Log::LT_WARNING, "Could not construct text decorator with text %s on element %s", text.c_str(), element->GetAddress().c_str());
return {};
}

return reinterpret_cast<DecoratorDataHandle>(data);
}

void DecoratorText::ReleaseElementData(DecoratorDataHandle element_data) const
{
delete reinterpret_cast<ElementData*>(element_data);
}

void DecoratorText::RenderElement(Element* element, DecoratorDataHandle element_data) const
{
ElementData* data = reinterpret_cast<ElementData*>(element_data);
if (!GenerateGeometry(element, *data))
return;

const Vector2f translation = element->GetAbsoluteOffset(BoxArea::Border);

for (size_t i = 0; i < data->textured_geometry.size(); ++i)
data->textured_geometry[i].geometry.Render(translation, data->textured_geometry[i].texture);
}

bool DecoratorText::GenerateGeometry(Element* element, ElementData& element_data) const
{
FontFaceHandle font_face_handle = element->GetFontFaceHandle();
if (font_face_handle == 0)
return false;

FontEngineInterface* font_engine_interface = GetFontEngineInterface();
const int new_version = font_engine_interface->GetVersion(font_face_handle);
if (new_version == element_data.font_handle_version)
return true;

const auto& computed = element->GetComputedValues();
const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.letter_spacing()};

const int width = font_engine_interface->GetStringWidth(font_face_handle, text, text_shaping_context);

const FontMetrics& metrics = font_engine_interface->GetFontMetrics(font_face_handle);
const RenderBox render_box = element->GetRenderBox(element_data.paint_area);
const Vector2f text_size = {float(width), metrics.ascent + metrics.descent};
const Vector2f offset_to_align_area = render_box.GetFillOffset() + Vector2f{0, metrics.ascent};
const Vector2f size_of_align_area = render_box.GetFillSize() - text_size;

const Vector2f offset_within_align_area =
Vector2f{element->ResolveNumericValue(align.x, size_of_align_area.x), element->ResolveNumericValue(align.y, size_of_align_area.y)};

const Vector2f offset = offset_to_align_area + offset_within_align_area;
const float opacity = computed.opacity();
const ColourbPremultiplied text_color = (inherit_color ? computed.color() : color).ToPremultiplied(opacity);

RenderManager& render_manager = element->GetContext()->GetRenderManager();
TexturedMeshList mesh_list;
font_engine_interface->GenerateString(render_manager, font_face_handle, {}, text, offset, text_color, opacity, text_shaping_context, mesh_list);

if (mesh_list.empty())
return false;

Vector<TexturedGeometry> textured_geometry(mesh_list.size());
for (size_t i = 0; i < textured_geometry.size(); i++)
{
textured_geometry[i].geometry = render_manager.MakeGeometry(std::move(mesh_list[i].mesh));
textured_geometry[i].texture = mesh_list[i].texture;
}

element_data = ElementData{
element_data.paint_area,
std::move(textured_geometry),
font_engine_interface->GetVersion(font_face_handle),
};

return true;
}

DecoratorTextInstancer::DecoratorTextInstancer()
{
ids = {};
ids.text = RegisterProperty("text", "").AddParser("string").GetId();
ids.color = RegisterProperty("color", "inherit-color").AddParser("keyword", "inherit-color").AddParser("color").GetId();
ids.align_x = RegisterProperty("align-x", "center").AddParser("keyword", "left, center, right").AddParser("length_percent").GetId();
ids.align_y = RegisterProperty("align-y", "center").AddParser("keyword", "top, center, bottom").AddParser("length_percent").GetId();

RegisterShorthand("decorator", "text, color, align-x, align-y, align-x", ShorthandType::FallThrough);
}

DecoratorTextInstancer::~DecoratorTextInstancer() {}

SharedPtr<Decorator> DecoratorTextInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
const DecoratorInstancerInterface& /*instancer_interface*/)
{
const Property* p_text = properties.GetProperty(ids.text);
const Property* p_color = properties.GetProperty(ids.color);
Array<const Property*, 2> p_align = {properties.GetProperty(ids.align_x), properties.GetProperty(ids.align_y)};
if (!p_text || !p_color || !p_align[0] || !p_align[1])
return nullptr;

String text = StringUtilities::DecodeRml(p_text->Get<String>());
if (text.empty())
return nullptr;

const bool inherit_color = (p_color->unit == Unit::KEYWORD);
const Colourb color = (p_color->unit == Unit::COLOUR ? p_color->Get<Colourb>() : Colourb{});
const Vector2Numeric align = ComputePosition(p_align);

auto decorator = MakeShared<DecoratorText>();
decorator->Initialise(std::move(text), inherit_color, color, align);
return decorator;
}

} // namespace Rml
86 changes: 86 additions & 0 deletions Source/Core/DecoratorText.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,86 @@
/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2024 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/

#ifndef RMLUI_CORE_DECORATORTEXT_H
#define RMLUI_CORE_DECORATORTEXT_H

#include "../../Include/RmlUi/Core/Decorator.h"
#include "../../Include/RmlUi/Core/Geometry.h"
#include "../../Include/RmlUi/Core/ID.h"
#include "DecoratorUtilities.h"

namespace Rml {

class DecoratorText : public Decorator {
public:
DecoratorText();
virtual ~DecoratorText();

void Initialise(String text, bool inherit_color, Colourb color, Vector2Numeric align);

DecoratorDataHandle GenerateElementData(Element* element, BoxArea paint_area) const override;
void ReleaseElementData(DecoratorDataHandle element_data) const override;

void RenderElement(Element* element, DecoratorDataHandle element_data) const override;

private:
struct TexturedGeometry {
Geometry geometry;
Texture texture;
};
struct ElementData {
BoxArea paint_area;
Vector<TexturedGeometry> textured_geometry;
int font_handle_version;
};

bool GenerateGeometry(Element* element, ElementData& element_data) const;

String text;
bool inherit_color = false;
Colourb color;
Vector2Numeric align;
};

class DecoratorTextInstancer : public DecoratorInstancer {
public:
DecoratorTextInstancer();
~DecoratorTextInstancer();

SharedPtr<Decorator> InstanceDecorator(const String& name, const PropertyDictionary& properties,
const DecoratorInstancerInterface& instancer_interface) override;

private:
struct PropertyIds {
PropertyId text, color, align_x, align_y;
};
PropertyIds ids;
};

} // namespace Rml
#endif
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