Hello and welcome to my jank music player.
- It plays music... hopefully...
- Attempts to reduce disk accesses by loading songs into memory and not unloading them
- Supports all formats your FFMpeg build supports
- A usable GUI (eventually)
Audio is transcoded into WAV (byte array) via FFMpeg pipe (ffmpeg -i <input file> -f wav pipe:1
), and album arts in PNG (ffmpeg -i <input file> -an -vframes 1 -c:v png -f image2pipe -
). While extracting album art,
metadata is read using the FFMpeg "error" output. Audio is played via SourceDataLine.
A copy of the audio data is stored in memory, after the song is first played (or if preloaded). This serves as a "cache" to avoid decoding the audio files again in the same session. You can "precompile" ALL songs if you wish to take on Google Chrome in the realm of memory usage.
For whatever reason FFMpeg piping messes up something and cause unsupported format error or Audio Data < 0. However, playing a WAV file converted cia FFMpeg terminal commands is fine. IDK.
- FFMpeg via system path
- Music library path, recursive scanning, FFMpeg, etc., is configurable in config.wah.
- The GUI is very pretty and totally not extremely proof of concept.
- Tested with the version latest FFMpeg dev build. As of the time of writing, 2023-05-15-git-2953ebe7b6.
- Using older versions may or may not cause issues. Ex. 5.1.2 may cause such as metadata image extraction deadlock... or other random issues.
- Integer.MINIMUM_VALUE - no code assigned
- 0 - No error
- -1 - Invalid audio file
- 20 - Metadata reader error