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In WebGL backend, weight data is smaller than expected. This problem is occurred only when texture size is 4096 or 8192. This may be caused by graph splitting.
The text was updated successfully, but these errors were encountered:
where x is ConstantVariable and y is splitting target. In some graph splitting rules, another optimization rule constant_folding is reused. But this rule modifies the original sub graph as follows,
y
y' -{op2} -> z -
where y' is ConstantVariable, which is the result of applying op1 to x. However, splitting target is not updated from y to y'. Therefore, follow subgraph are generated.
This problem is originally reported in #816.
In WebGL backend, weight data is smaller than expected. This problem is occurred only when texture size is 4096 or 8192. This may be caused by graph splitting.
The text was updated successfully, but these errors were encountered: